- Ported inspect_messages to character_inspect_messages

- Ported character leadership abilities to character_leadership_abilities
- Removed player profile debug printing
- Refactored total time entitled on account to load from the sum of time_played from all characters in character_data
This commit is contained in:
Akkadius
2014-09-06 21:50:29 -05:00
parent ca7dd7d741
commit e50cf5c4be
10 changed files with 935 additions and 1144 deletions
+2 -2
View File
@@ -42,8 +42,8 @@ public:
bool SetHideMe(uint32 account_id, uint8 hideme);
int32 DeleteStalePlayerCorpses();
int32 DeleteStalePlayerBackups();
void GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message);
void SetPlayerInspectMessage(char* playername, const InspectMessage_Struct* message);
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message);
bool GetCommandSettings(std::map<std::string,uint8> &commands);