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- Ported inspect_messages to character_inspect_messages
- Ported character leadership abilities to character_leadership_abilities - Removed player profile debug printing - Refactored total time entitled on account to load from the sum of time_played from all characters in character_data
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@@ -42,8 +42,8 @@ public:
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bool SetHideMe(uint32 account_id, uint8 hideme);
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int32 DeleteStalePlayerCorpses();
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int32 DeleteStalePlayerBackups();
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void GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message);
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void SetPlayerInspectMessage(char* playername, const InspectMessage_Struct* message);
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void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
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void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
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void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
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void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message);
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bool GetCommandSettings(std::map<std::string,uint8> &commands);
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