diff --git a/zone/effects.cpp b/zone/effects.cpp index 7dfc4e617..95eb44ac8 100644 --- a/zone/effects.cpp +++ b/zone/effects.cpp @@ -771,7 +771,9 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_ if (bad) { if (!caster->IsAttackAllowed(curmob, true)) continue; - if (!spells[spell_id].npc_no_los && !caster->CheckLosFN(position.x, position.y, position.z, curmob->GetSize())) + if (center && !spells[spell_id].npc_no_los && !center->CheckLosFN(curmob)) + continue; + if (!center && !spells[spell_id].npc_no_los && !caster->CheckLosFN(caster->GetTargetRingX(), caster->GetTargetRingY(), caster->GetTargetRingZ(), curmob->GetSize())) continue; } else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies... // This does not check faction for beneficial AE buffs..only agro and attackable.