Pre-purposed clean-up

This commit is contained in:
Uleat
2015-02-15 10:30:43 -05:00
parent 53a1faa36f
commit e4be4d6895
23 changed files with 762 additions and 770 deletions
+25 -25
View File
@@ -1167,10 +1167,10 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
for (auto row = results.begin(); row != results.end(); ++row) {
r = 0;
i = atoi(row[r]); /* Slot */ r++;
pp->item_tint[i].rgb.blue = atoi(row[r]); r++;
pp->item_tint[i].rgb.green = atoi(row[r]); r++;
pp->item_tint[i].rgb.red = atoi(row[r]); r++;
pp->item_tint[i].rgb.use_tint = atoi(row[r]);
pp->item_tint[i].RGB.Blue = atoi(row[r]); r++;
pp->item_tint[i].RGB.Green = atoi(row[r]); r++;
pp->item_tint[i].RGB.Red = atoi(row[r]); r++;
pp->item_tint[i].RGB.UseTint = atoi(row[r]);
}
return true;
}
@@ -3546,9 +3546,9 @@ uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const c
dbpc->plat, dbpc->haircolor, dbpc->beardcolor, dbpc->eyecolor1,
dbpc->eyecolor2, dbpc->hairstyle, dbpc->face, dbpc->beard,
dbpc->drakkin_heritage, dbpc->drakkin_tattoo, dbpc->drakkin_details,
dbpc->item_tint[0].color, dbpc->item_tint[1].color, dbpc->item_tint[2].color,
dbpc->item_tint[3].color, dbpc->item_tint[4].color, dbpc->item_tint[5].color,
dbpc->item_tint[6].color, dbpc->item_tint[7].color, dbpc->item_tint[8].color,
dbpc->item_tint[0].Color, dbpc->item_tint[1].Color, dbpc->item_tint[2].Color,
dbpc->item_tint[3].Color, dbpc->item_tint[4].Color, dbpc->item_tint[5].Color,
dbpc->item_tint[6].Color, dbpc->item_tint[7].Color, dbpc->item_tint[8].Color,
db_id);
auto results = QueryDatabase(query);
@@ -3639,15 +3639,15 @@ uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, ui
dbpc->drakkin_heritage,
dbpc->drakkin_tattoo,
dbpc->drakkin_details,
dbpc->item_tint[0].color,
dbpc->item_tint[1].color,
dbpc->item_tint[2].color,
dbpc->item_tint[3].color,
dbpc->item_tint[4].color,
dbpc->item_tint[5].color,
dbpc->item_tint[6].color,
dbpc->item_tint[7].color,
dbpc->item_tint[8].color
dbpc->item_tint[0].Color,
dbpc->item_tint[1].Color,
dbpc->item_tint[2].Color,
dbpc->item_tint[3].Color,
dbpc->item_tint[4].Color,
dbpc->item_tint[5].Color,
dbpc->item_tint[6].Color,
dbpc->item_tint[7].Color,
dbpc->item_tint[8].Color
);
auto results = QueryDatabase(query);
uint32 last_insert_id = results.LastInsertedID();
@@ -3819,15 +3819,15 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
pcs->drakkin_heritage = atoul(row[i++]); // drakkin_heritage,
pcs->drakkin_tattoo = atoul(row[i++]); // drakkin_tattoo,
pcs->drakkin_details = atoul(row[i++]); // drakkin_details,
pcs->item_tint[0].color = atoul(row[i++]); // wc_1,
pcs->item_tint[1].color = atoul(row[i++]); // wc_2,
pcs->item_tint[2].color = atoul(row[i++]); // wc_3,
pcs->item_tint[3].color = atoul(row[i++]); // wc_4,
pcs->item_tint[4].color = atoul(row[i++]); // wc_5,
pcs->item_tint[5].color = atoul(row[i++]); // wc_6,
pcs->item_tint[6].color = atoul(row[i++]); // wc_7,
pcs->item_tint[7].color = atoul(row[i++]); // wc_8,
pcs->item_tint[8].color = atoul(row[i++]); // wc_9
pcs->item_tint[0].Color = atoul(row[i++]); // wc_1,
pcs->item_tint[1].Color = atoul(row[i++]); // wc_2,
pcs->item_tint[2].Color = atoul(row[i++]); // wc_3,
pcs->item_tint[3].Color = atoul(row[i++]); // wc_4,
pcs->item_tint[4].Color = atoul(row[i++]); // wc_5,
pcs->item_tint[5].Color = atoul(row[i++]); // wc_6,
pcs->item_tint[6].Color = atoul(row[i++]); // wc_7,
pcs->item_tint[7].Color = atoul(row[i++]); // wc_8,
pcs->item_tint[8].Color = atoul(row[i++]); // wc_9
}
query = StringFormat(
"SELECT \n"