Pre-purposed clean-up

This commit is contained in:
Uleat
2015-02-15 10:30:43 -05:00
parent 53a1faa36f
commit e4be4d6895
23 changed files with 762 additions and 770 deletions
+29 -29
View File
@@ -865,7 +865,7 @@ namespace Titanium
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
OUT(item_material[r]);
OUT(item_tint[r].color);
OUT(item_tint[r].Color);
}
// OUT(unknown00224[48]);
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
@@ -1160,34 +1160,34 @@ namespace Titanium
int r;
for (r = 0; r < 10; r++) {
OUT(zone[r]);
OUT(eyecolor1[r]);
OUT(eyecolor2[r]);
OUT(hairstyle[r]);
OUT(primary[r]);
if (emu->race[r] > 473)
eq->race[r] = 1;
OUT(Zone[r]);
OUT(EyeColor1[r]);
OUT(EyeColor2[r]);
OUT(HairStyle[r]);
OUT(Primary[r]);
if (emu->Race[r] > 473)
eq->Race[r] = 1;
else
eq->race[r] = emu->race[r];
OUT(class_[r]);
OUT_str(name[r]);
OUT(gender[r]);
OUT(level[r]);
OUT(secondary[r]);
OUT(face[r]);
OUT(beard[r]);
eq->Race[r] = emu->Race[r];
OUT(Class_[r]);
OUT_str(Name[r]);
OUT(Gender[r]);
OUT(Level[r]);
OUT(Secondary[r]);
OUT(Face[r]);
OUT(Beard[r]);
int k;
for (k = 0; k < 9; k++) {
eq->equip[r][k] = emu->equip[r][k].material;
eq->cs_colors[r][k].color = emu->equip[r][k].color.color;
eq->Equip[r][k] = emu->Equip[r][k].Material;
eq->CS_Colors[r][k].Color = emu->Equip[r][k].Color.Color;
}
OUT(haircolor[r]);
OUT(gohome[r]);
OUT(tutorial[r]);
OUT(deity[r]);
OUT(beardcolor[r]);
eq->unknown820[r] = 0xFF;
eq->unknown902[r] = 0xFF;
OUT(HairColor[r]);
OUT(GoHome[r]);
OUT(Tutorial[r]);
OUT(Deity[r]);
OUT(BeardColor[r]);
eq->Unknown820[r] = 0xFF;
eq->Unknown902[r] = 0xFF;
}
FINISH_ENCODE();
@@ -1405,7 +1405,7 @@ namespace Titanium
OUT(spawn_id);
OUT(material);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -1497,8 +1497,8 @@ namespace Titanium
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = 0; k < 9; k++) {
eq->equipment[k] = emu->equipment[k].material;
eq->colors[k].color = emu->colors[k].color;
eq->equipment[k] = emu->equipment[k].Material;
eq->colors[k].Color = emu->colors[k].Color;
}
for (k = 0; k < 8; k++) {
eq->set_to_0xFF[k] = 0xFF;
@@ -1974,7 +1974,7 @@ namespace Titanium
IN(spawn_id);
IN(material);
IN(color.color);
IN(color.Color);
IN(wear_slot_id);
emu->unknown06 = 0;
emu->elite_material = 0;