mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Pre-purposed clean-up
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+45
-45
@@ -1200,13 +1200,13 @@ namespace SoF
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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eq->equipment[r].material = emu->item_material[r];
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eq->equipment[r].unknown1 = 0;
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eq->equipment[r].elitematerial = 0;
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eq->equipment[r].Material = emu->item_material[r];
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eq->equipment[r].Unknown1 = 0;
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eq->equipment[r].EliteMaterial = 0;
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//eq->colors[r].color = emu->colors[r].color;
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}
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for (r = 0; r < 7; r++) {
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OUT(item_tint[r].color);
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OUT(item_tint[r].Color);
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}
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// OUT(unknown00224[48]);
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//NOTE: new client supports 300 AAs, our internal rep/PP
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@@ -1579,11 +1579,11 @@ namespace SoF
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int char_count;
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int namelen = 0;
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for (char_count = 0; char_count < 10; char_count++) {
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if (emu->name[char_count][0] == '\0')
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if (emu->Name[char_count][0] == '\0')
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break;
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if (strcmp(emu->name[char_count], "<none>") == 0)
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if (strcmp(emu->Name[char_count], "<none>") == 0)
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break;
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namelen += strlen(emu->name[char_count]);
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namelen += strlen(emu->Name[char_count]);
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}
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int total_length = sizeof(structs::CharacterSelect_Struct)
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@@ -1595,49 +1595,49 @@ namespace SoF
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//unsigned char *eq_buffer = new unsigned char[total_length];
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//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
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eq->char_count = char_count;
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eq->total_chars = 10;
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eq->CharCount = char_count;
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eq->TotalChars = 10;
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unsigned char *bufptr = (unsigned char *)eq->entries;
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unsigned char *bufptr = (unsigned char *)eq->Entries;
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int r;
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for (r = 0; r < char_count; r++) {
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{ //pre-name section...
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structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
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eq2->level = emu->level[r];
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eq2->hairstyle = emu->hairstyle[r];
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eq2->gender = emu->gender[r];
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memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
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eq2->Level = emu->Level[r];
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eq2->HairStyle = emu->HairStyle[r];
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eq2->Gender = emu->Gender[r];
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memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
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}
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//adjust for name.
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bufptr += strlen(emu->name[r]);
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bufptr += strlen(emu->Name[r]);
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{ //post-name section...
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structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
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eq2->beard = emu->beard[r];
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eq2->haircolor = emu->haircolor[r];
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eq2->face = emu->face[r];
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eq2->Beard = emu->Beard[r];
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eq2->HairColor = emu->HairColor[r];
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eq2->Face = emu->Face[r];
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int k;
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for (k = 0; k < _MaterialCount; k++) {
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eq2->equip[k].material = emu->equip[r][k].material;
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eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
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eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
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eq2->equip[k].color.color = emu->equip[r][k].color.color;
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eq2->Equip[k].Material = emu->Equip[r][k].Material;
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eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
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eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
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eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
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}
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eq2->primary = emu->primary[r];
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eq2->secondary = emu->secondary[r];
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eq2->tutorial = emu->tutorial[r]; // was u15
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eq2->u15 = 0xff;
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eq2->deity = emu->deity[r];
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eq2->zone = emu->zone[r];
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eq2->u19 = 0xFF;
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eq2->race = emu->race[r];
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eq2->gohome = emu->gohome[r];
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eq2->class_ = emu->class_[r];
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eq2->eyecolor1 = emu->eyecolor1[r];
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eq2->beardcolor = emu->beardcolor[r];
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eq2->eyecolor2 = emu->eyecolor2[r];
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eq2->drakkin_heritage = emu->drakkin_heritage[r];
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eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
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eq2->drakkin_details = emu->drakkin_details[r];
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eq2->Primary = emu->Primary[r];
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eq2->Secondary = emu->Secondary[r];
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eq2->Tutorial = emu->Tutorial[r]; // was u15
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eq2->Unknown15 = 0xff;
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eq2->Deity = emu->Deity[r];
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eq2->Zone = emu->Zone[r];
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eq2->Unknown19 = 0xFF;
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eq2->Race = emu->Race[r];
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eq2->GoHome = emu->GoHome[r];
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eq2->Class_ = emu->Class_[r];
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eq2->EyeColor1 = emu->EyeColor1[r];
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eq2->BeardColor = emu->BeardColor[r];
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eq2->EyeColor2 = emu->EyeColor2[r];
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eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
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eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
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eq2->DrakkinDetails = emu->DrakkinDetails[r];
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}
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bufptr += sizeof(structs::CharacterSelectEntry_Struct);
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}
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@@ -1961,7 +1961,7 @@ namespace SoF
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OUT(material);
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OUT(unknown06);
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OUT(elite_material);
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OUT(color.color);
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OUT(color.Color);
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OUT(wear_slot_id);
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FINISH_ENCODE();
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@@ -2045,10 +2045,10 @@ namespace SoF
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eq->drakkin_heritage = emu->drakkin_heritage;
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eq->gender = emu->gender;
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for (k = 0; k < 9; k++) {
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eq->equipment[k].material = emu->equipment[k].material;
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eq->equipment[k].unknown1 = emu->equipment[k].unknown1;
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eq->equipment[k].elitematerial = emu->equipment[k].elitematerial;
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eq->colors[k].color = emu->colors[k].color;
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eq->equipment[k].Material = emu->equipment[k].Material;
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eq->equipment[k].Unknown1 = emu->equipment[k].Unknown1;
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eq->equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
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eq->colors[k].Color = emu->colors[k].Color;
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}
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eq->StandState = emu->StandState;
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eq->guildID = emu->guildID;
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@@ -2110,7 +2110,7 @@ namespace SoF
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eq->petOwnerId = emu->petOwnerId;
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eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
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for (k = 0; k < 9; k++) {
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eq->colors[k].color = emu->colors[k].color;
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eq->colors[k].Color = emu->colors[k].Color;
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}
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eq->anon = emu->anon;
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eq->face = emu->face;
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@@ -2809,7 +2809,7 @@ namespace SoF
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IN(material);
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IN(unknown06);
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IN(elite_material);
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IN(color.color);
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IN(color.Color);
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IN(wear_slot_id);
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emu->hero_forge_model = 0;
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emu->unknown18 = 0;
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