Pre-purposed clean-up

This commit is contained in:
Uleat
2015-02-15 10:30:43 -05:00
parent 53a1faa36f
commit e4be4d6895
23 changed files with 762 additions and 770 deletions
+52 -52
View File
@@ -2043,7 +2043,7 @@ namespace RoF
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
outapp->WriteUInt32(emu->item_tint[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
@@ -2053,7 +2053,7 @@ namespace RoF
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
outapp->WriteUInt32(emu->item_tint[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
@@ -2906,11 +2906,11 @@ namespace RoF
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
if (emu->Name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
if (strcmp(emu->Name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
namelen += strlen(emu->Name[char_count]);
}
int total_length = sizeof(structs::CharacterSelect_Struct)
@@ -2922,58 +2922,58 @@ namespace RoF
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->char_count = char_count;
eq->CharCount = char_count;
//eq->total_chars = 10;
unsigned char *bufptr = (unsigned char *)eq->entries;
unsigned char *bufptr = (unsigned char *)eq->Entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
}
//adjust for name.
bufptr += strlen(emu->name[r]);
bufptr += strlen(emu->Name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->class_ = emu->class_[r];
eq2->race = emu->race[r];
eq2->level = emu->level[r];
eq2->class_2 = emu->class_[r];
eq2->race2 = emu->race[r];
eq2->zone = emu->zone[r];
eq2->instance = 0;
eq2->gender = emu->gender[r];
eq2->face = emu->face[r];
eq2->Class_ = emu->Class_[r];
eq2->Race = emu->Race[r];
eq2->Level = emu->Level[r];
eq2->Class_2 = emu->Class_[r];
eq2->Race2 = emu->Race[r];
eq2->Zone = emu->Zone[r];
eq2->Instance = 0;
eq2->Gender = emu->Gender[r];
eq2->Face = emu->Face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].material = emu->equip[r][k].material;
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
eq2->equip[k].material2 = emu->equip[r][k].material2;
eq2->equip[k].color.color = emu->equip[r][k].color.color;
eq2->Equip[k].Material = emu->Equip[r][k].Material;
eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
eq2->Equip[k].HeroForgeModel = emu->Equip[r][k].HeroForgeModel;
eq2->Equip[k].Material2 = emu->Equip[r][k].Material2;
eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
}
eq2->u15 = 0xff;
eq2->u19 = 0xFF;
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
eq2->deity = emu->deity[r];
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->haircolor = emu->haircolor[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->beard = emu->beard[r];
eq2->char_enabled = 1;
eq2->tutorial = emu->tutorial[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->unknown1 = 0;
eq2->gohome = emu->gohome[r];
eq2->Unknown15 = 0xFF;
eq2->Uknown19 = 0xFF;
eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
eq2->DrakkinDetails = emu->DrakkinDetails[r];
eq2->Deity = emu->Deity[r];
eq2->Primary = emu->Primary[r];
eq2->Secondary = emu->Secondary[r];
eq2->HairColor = emu->HairColor[r];
eq2->BeardColor = emu->BeardColor[r];
eq2->EyeColor1 = emu->EyeColor1[r];
eq2->EyeColor2 = emu->EyeColor2[r];
eq2->HairStyle = emu->HairStyle[r];
eq2->Beard = emu->Beard[r];
eq2->CharEnabled = 1;
eq2->Tutorial = emu->Tutorial[r];
eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
eq2->Unknown1 = 0;
eq2->GoHome = emu->GoHome[r];
eq2->LastLogin = 1212696584;
eq2->unknown2 = 0;
eq2->Unknown2 = 0;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
}
@@ -3639,7 +3639,7 @@ namespace RoF
OUT(elite_material);
OUT(hero_forge_model);
OUT(unknown18);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -3950,18 +3950,18 @@ namespace RoF
for (k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
}
}
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].material = emu->equipment[k].material;
Equipment[k].unknown1 = emu->equipment[k].unknown1;
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
Equipment[k].material2 = emu->equipment[k].material2;
Equipment[k].Material = emu->equipment[k].Material;
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment[k].Material2;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
@@ -3974,13 +3974,13 @@ namespace RoF
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);