mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Pre-purposed clean-up
This commit is contained in:
+52
-52
@@ -2043,7 +2043,7 @@ namespace RoF
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for (int r = 0; r < 7; r++)
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{
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outapp->WriteUInt32(emu->item_tint[r].color);
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outapp->WriteUInt32(emu->item_tint[r].Color);
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}
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// Write zeroes for extra two tint values
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outapp->WriteUInt32(0);
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@@ -2053,7 +2053,7 @@ namespace RoF
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for (int r = 0; r < 7; r++)
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{
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outapp->WriteUInt32(emu->item_tint[r].color);
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outapp->WriteUInt32(emu->item_tint[r].Color);
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}
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// Write zeroes for extra two tint values
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outapp->WriteUInt32(0);
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@@ -2906,11 +2906,11 @@ namespace RoF
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int char_count;
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int namelen = 0;
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for (char_count = 0; char_count < 10; char_count++) {
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if (emu->name[char_count][0] == '\0')
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if (emu->Name[char_count][0] == '\0')
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break;
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if (strcmp(emu->name[char_count], "<none>") == 0)
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if (strcmp(emu->Name[char_count], "<none>") == 0)
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break;
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namelen += strlen(emu->name[char_count]);
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namelen += strlen(emu->Name[char_count]);
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}
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int total_length = sizeof(structs::CharacterSelect_Struct)
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@@ -2922,58 +2922,58 @@ namespace RoF
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//unsigned char *eq_buffer = new unsigned char[total_length];
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//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
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eq->char_count = char_count;
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eq->CharCount = char_count;
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//eq->total_chars = 10;
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unsigned char *bufptr = (unsigned char *)eq->entries;
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unsigned char *bufptr = (unsigned char *)eq->Entries;
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int r;
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for (r = 0; r < char_count; r++) {
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{ //pre-name section...
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structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
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memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
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memcpy(eq2->Name, emu->Name[r], strlen(emu->Name[r]) + 1);
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}
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//adjust for name.
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bufptr += strlen(emu->name[r]);
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bufptr += strlen(emu->Name[r]);
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{ //post-name section...
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structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
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eq2->class_ = emu->class_[r];
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eq2->race = emu->race[r];
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eq2->level = emu->level[r];
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eq2->class_2 = emu->class_[r];
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eq2->race2 = emu->race[r];
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eq2->zone = emu->zone[r];
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eq2->instance = 0;
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eq2->gender = emu->gender[r];
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eq2->face = emu->face[r];
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eq2->Class_ = emu->Class_[r];
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eq2->Race = emu->Race[r];
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eq2->Level = emu->Level[r];
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eq2->Class_2 = emu->Class_[r];
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eq2->Race2 = emu->Race[r];
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eq2->Zone = emu->Zone[r];
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eq2->Instance = 0;
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eq2->Gender = emu->Gender[r];
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eq2->Face = emu->Face[r];
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int k;
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for (k = 0; k < _MaterialCount; k++) {
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eq2->equip[k].material = emu->equip[r][k].material;
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eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
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eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
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eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
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eq2->equip[k].material2 = emu->equip[r][k].material2;
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eq2->equip[k].color.color = emu->equip[r][k].color.color;
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eq2->Equip[k].Material = emu->Equip[r][k].Material;
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eq2->Equip[k].Unknown1 = emu->Equip[r][k].Unknown1;
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eq2->Equip[k].EliteMaterial = emu->Equip[r][k].EliteMaterial;
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eq2->Equip[k].HeroForgeModel = emu->Equip[r][k].HeroForgeModel;
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eq2->Equip[k].Material2 = emu->Equip[r][k].Material2;
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eq2->Equip[k].Color.Color = emu->Equip[r][k].Color.Color;
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}
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eq2->u15 = 0xff;
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eq2->u19 = 0xFF;
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eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
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eq2->drakkin_details = emu->drakkin_details[r];
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eq2->deity = emu->deity[r];
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eq2->primary = emu->primary[r];
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eq2->secondary = emu->secondary[r];
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eq2->haircolor = emu->haircolor[r];
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eq2->beardcolor = emu->beardcolor[r];
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eq2->eyecolor1 = emu->eyecolor1[r];
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eq2->eyecolor2 = emu->eyecolor2[r];
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eq2->hairstyle = emu->hairstyle[r];
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eq2->beard = emu->beard[r];
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eq2->char_enabled = 1;
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eq2->tutorial = emu->tutorial[r];
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eq2->drakkin_heritage = emu->drakkin_heritage[r];
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eq2->unknown1 = 0;
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eq2->gohome = emu->gohome[r];
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eq2->Unknown15 = 0xFF;
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eq2->Uknown19 = 0xFF;
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eq2->DrakkinTattoo = emu->DrakkinTattoo[r];
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eq2->DrakkinDetails = emu->DrakkinDetails[r];
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eq2->Deity = emu->Deity[r];
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eq2->Primary = emu->Primary[r];
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eq2->Secondary = emu->Secondary[r];
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eq2->HairColor = emu->HairColor[r];
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eq2->BeardColor = emu->BeardColor[r];
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eq2->EyeColor1 = emu->EyeColor1[r];
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eq2->EyeColor2 = emu->EyeColor2[r];
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eq2->HairStyle = emu->HairStyle[r];
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eq2->Beard = emu->Beard[r];
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eq2->CharEnabled = 1;
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eq2->Tutorial = emu->Tutorial[r];
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eq2->DrakkinHeritage = emu->DrakkinHeritage[r];
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eq2->Unknown1 = 0;
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eq2->GoHome = emu->GoHome[r];
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eq2->LastLogin = 1212696584;
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eq2->unknown2 = 0;
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eq2->Unknown2 = 0;
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}
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bufptr += sizeof(structs::CharacterSelectEntry_Struct);
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}
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@@ -3639,7 +3639,7 @@ namespace RoF
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OUT(elite_material);
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OUT(hero_forge_model);
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OUT(unknown18);
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OUT(color.color);
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OUT(color.Color);
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OUT(wear_slot_id);
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FINISH_ENCODE();
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@@ -3950,18 +3950,18 @@ namespace RoF
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for (k = 0; k < 9; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
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}
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}
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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for (k = 0; k < 9; k++) {
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Equipment[k].material = emu->equipment[k].material;
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Equipment[k].unknown1 = emu->equipment[k].unknown1;
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Equipment[k].elitematerial = emu->equipment[k].elitematerial;
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Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
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Equipment[k].material2 = emu->equipment[k].material2;
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Equipment[k].Material = emu->equipment[k].Material;
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Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
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Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
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Equipment[k].Material2 = emu->equipment[k].Material2;
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}
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Buffer += (sizeof(structs::EquipStruct) * 9);
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@@ -3974,13 +3974,13 @@ namespace RoF
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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