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https://github.com/EQEmu/Server.git
synced 2026-09-01 19:56:38 +00:00
Missed eq stream factory
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#include "debug.h"
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#include "EQStreamFactory.h"
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#ifdef _WINDOWS
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#include <winsock.h>
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#include <process.h>
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#include <io.h>
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#include <stdio.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <sys/select.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <pthread.h>
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#endif
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#include <fcntl.h>
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#include <iostream>
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#include "op_codes.h"
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#include "EQStream.h"
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#include "logsys.h"
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ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
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{
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EQStreamFactory *fs=(EQStreamFactory *)eqfs;
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#ifndef WIN32
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_log(COMMON__THREADS, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
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#endif
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fs->ReaderLoop();
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#ifndef WIN32
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_log(COMMON__THREADS, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
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#endif
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THREAD_RETURN(nullptr);
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}
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ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
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{
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EQStreamFactory *fs=(EQStreamFactory *)eqfs;
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#ifndef WIN32
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_log(COMMON__THREADS, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
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#endif
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fs->WriterLoop();
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#ifndef WIN32
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_log(COMMON__THREADS, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
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#endif
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THREAD_RETURN(nullptr);
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}
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EQStreamFactory::EQStreamFactory(EQStreamType type, int port, uint32 timeout)
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: Timeoutable(5000), stream_timeout(timeout)
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{
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StreamType=type;
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Port=port;
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sock=-1;
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}
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void EQStreamFactory::Close()
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{
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Stop();
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#ifdef _WINDOWS
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closesocket(sock);
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#else
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close(sock);
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#endif
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sock=-1;
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}
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bool EQStreamFactory::Open()
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{
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struct sockaddr_in address;
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#ifndef WIN32
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pthread_t t1,t2;
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#endif
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/* Setup internet address information.
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This is used with the bind() call */
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memset((char *) &address, 0, sizeof(address));
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address.sin_family = AF_INET;
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address.sin_port = htons(Port);
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address.sin_addr.s_addr = htonl(INADDR_ANY);
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/* Setting up UDP port for new clients */
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sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock < 0) {
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return false;
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}
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if (bind(sock, (struct sockaddr *) &address, sizeof(address)) < 0) {
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close(sock);
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sock=-1;
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return false;
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}
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#ifdef _WINDOWS
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unsigned long nonblock = 1;
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ioctlsocket(sock, FIONBIO, &nonblock);
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#else
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fcntl(sock, F_SETFL, O_NONBLOCK);
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#endif
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//moved these because on windows the output was delayed and causing the console window to look bad
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//std::cout << "Starting factory Reader" << std::endl;
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//std::cout << "Starting factory Writer" << std::endl;
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#ifdef _WINDOWS
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_beginthread(EQStreamFactoryReaderLoop,0, this);
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_beginthread(EQStreamFactoryWriterLoop,0, this);
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#else
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pthread_create(&t1,nullptr,EQStreamFactoryReaderLoop,this);
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pthread_create(&t2,nullptr,EQStreamFactoryWriterLoop,this);
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#endif
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return true;
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}
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EQStream *EQStreamFactory::Pop()
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{
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EQStream *s=nullptr;
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//std::cout << "Pop():Locking MNewStreams" << std::endl;
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MNewStreams.lock();
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if (NewStreams.size()) {
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s=NewStreams.front();
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NewStreams.pop();
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s->PutInUse();
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}
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MNewStreams.unlock();
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//std::cout << "Pop(): Unlocking MNewStreams" << std::endl;
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return s;
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}
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void EQStreamFactory::Push(EQStream *s)
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{
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//std::cout << "Push():Locking MNewStreams" << std::endl;
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MNewStreams.lock();
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NewStreams.push(s);
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MNewStreams.unlock();
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//std::cout << "Push(): Unlocking MNewStreams" << std::endl;
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}
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void EQStreamFactory::ReaderLoop()
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{
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fd_set readset;
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std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
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int num;
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int length;
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unsigned char buffer[2048];
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sockaddr_in from;
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int socklen=sizeof(sockaddr_in);
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timeval sleep_time;
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//time_t now;
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ReaderRunning=true;
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while(sock!=-1) {
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MReaderRunning.lock();
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if (!ReaderRunning)
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break;
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MReaderRunning.unlock();
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FD_ZERO(&readset);
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FD_SET(sock,&readset);
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sleep_time.tv_sec=30;
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sleep_time.tv_usec=0;
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if ((num=select(sock+1,&readset,nullptr,nullptr,&sleep_time))<0) {
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// What do we wanna do?
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continue;
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} else if (num==0)
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continue;
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if(sock == -1)
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break; //somebody closed us while we were sleeping.
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if (FD_ISSET(sock,&readset)) {
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#ifdef _WINDOWS
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if ((length=recvfrom(sock,(char*)buffer,sizeof(buffer),0,(struct sockaddr*)&from,(int *)&socklen)) < 2)
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#else
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if ((length=recvfrom(sock,buffer,2048,0,(struct sockaddr *)&from,(socklen_t *)&socklen)) < 2)
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#endif
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{
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// What do we wanna do?
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} else {
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MStreams.lock();
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stream_itr=Streams.find(std::make_pair(from.sin_addr.s_addr, from.sin_port));
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if (stream_itr == Streams.end()) {
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if (buffer[1]==OP_SessionRequest) {
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EQStream *s = new EQStream(from);
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s->SetStreamType(StreamType);
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Streams[std::make_pair(from.sin_addr.s_addr, from.sin_port)]=s;
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WriterWork.Signal();
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Push(s);
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s->AddBytesRecv(length);
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s->Process(buffer,length);
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s->SetLastPacketTime(Timer::GetCurrentTime());
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}
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MStreams.unlock();
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} else {
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EQStream *curstream = stream_itr->second;
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//dont bother processing incoming packets for closed connections
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if(curstream->CheckClosed())
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curstream = nullptr;
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else
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curstream->PutInUse();
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MStreams.unlock(); //the in use flag prevents the stream from being deleted while we are using it.
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if(curstream) {
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curstream->AddBytesRecv(length);
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curstream->Process(buffer,length);
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curstream->SetLastPacketTime(Timer::GetCurrentTime());
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curstream->ReleaseFromUse();
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}
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}
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}
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}
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}
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}
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void EQStreamFactory::CheckTimeout()
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{
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//lock streams the entire time were checking timeouts, it should be fast.
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MStreams.lock();
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unsigned long now=Timer::GetCurrentTime();
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std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
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for(stream_itr=Streams.begin();stream_itr!=Streams.end();) {
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EQStream *s = stream_itr->second;
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s->CheckTimeout(now, stream_timeout);
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EQStreamState state = s->GetState();
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//not part of the else so we check it right away on state change
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if (state==CLOSED) {
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if (s->IsInUse()) {
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//give it a little time for everybody to finish with it
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} else {
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//everybody is done, we can delete it now
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//std::cout << "Removing connection" << std::endl;
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std::map<std::pair<uint32, uint16>,EQStream *>::iterator temp=stream_itr;
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++stream_itr;
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//let whoever has the stream outside delete it
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delete temp->second;
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Streams.erase(temp);
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continue;
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}
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}
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++stream_itr;
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}
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MStreams.unlock();
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}
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void EQStreamFactory::WriterLoop()
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{
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std::map<std::pair<uint32, uint16>,EQStream *>::iterator stream_itr;
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bool havework=true;
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std::vector<EQStream *> wants_write;
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std::vector<EQStream *>::iterator cur,end;
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bool decay=false;
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uint32 stream_count;
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Timer DecayTimer(20);
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WriterRunning=true;
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DecayTimer.Enable();
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while(sock!=-1) {
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//if (!havework) {
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//WriterWork.Wait();
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//}
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MWriterRunning.lock();
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if (!WriterRunning)
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break;
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MWriterRunning.unlock();
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havework = false;
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wants_write.clear();
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decay=DecayTimer.Check();
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//copy streams into a seperate list so we dont have to keep
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//MStreams locked while we are writting
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MStreams.lock();
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for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
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// If it's time to decay the bytes sent, then let's do it before we try to write
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if (decay)
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stream_itr->second->Decay();
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//bullshit checking, to see if this is really happening, GDB seems to think so...
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if(stream_itr->second == nullptr) {
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fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i", stream_itr->first.first, stream_itr->first.second);
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continue;
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}
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if (stream_itr->second->HasOutgoingData()) {
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havework=true;
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stream_itr->second->PutInUse();
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wants_write.push_back(stream_itr->second);
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}
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}
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MStreams.unlock();
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//do the actual writes
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cur = wants_write.begin();
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end = wants_write.end();
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for(; cur != end; ++cur) {
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(*cur)->Write(sock);
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(*cur)->ReleaseFromUse();
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}
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Sleep(10);
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MStreams.lock();
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stream_count=Streams.size();
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MStreams.unlock();
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if (!stream_count) {
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//std::cout << "No streams, waiting on condition" << std::endl;
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WriterWork.Wait();
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//std::cout << "Awake from condition, must have a stream now" << std::endl;
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}
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}
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}
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