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Initial character creation escape sequences
Added initial skill/language/bind saves to character creation
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@@ -571,7 +571,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app) {
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results = database.QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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m_pp.lastlogin = time(nullptr);
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if (atoi(row[4]) > 0){
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if (row[4] && atoi(row[4]) > 0){
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guild_id = atoi(row[4]);
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if (row[5] != nullptr){ guildrank = atoi(row[5]); }
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else{ guildrank = GUILD_RANK_NONE; }
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