Initial character creation escape sequences

Added initial skill/language/bind saves to character creation
This commit is contained in:
Akkadius
2014-09-11 03:14:34 -05:00
parent d7dc733480
commit e390531dcd
5 changed files with 98 additions and 30 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ public:
bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
bool GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*);
void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*, uint32 ClientVersion);
int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
void GetLauncherList(std::vector<std::string> &result);