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Initial character creation escape sequences
Added initial skill/language/bind saves to character creation
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@@ -31,7 +31,7 @@ public:
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bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
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bool GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
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void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*);
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void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*, uint32 ClientVersion);
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int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
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void GetLauncherList(std::vector<std::string> &result);
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