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Initial character creation escape sequences
Added initial skill/language/bind saves to character creation
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+3
-3
@@ -171,7 +171,7 @@ void Client::SendCharInfo() {
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
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CharacterSelect_Struct* cs = (CharacterSelect_Struct*)outapp->pBuffer;
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database.GetCharSelectInfo(GetAccountID(), cs);
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database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
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QueuePacket(outapp);
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safe_delete(outapp);
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@@ -699,7 +699,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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if(!pZoning && ew->return_home && !ew->tutorial) {
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CharacterSelect_Struct* cs = new CharacterSelect_Struct;
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memset(cs, 0, sizeof(CharacterSelect_Struct));
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database.GetCharSelectInfo(GetAccountID(), cs);
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database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
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bool home_enabled = false;
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for(int x = 0; x < 10; ++x)
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@@ -729,7 +729,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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if(!pZoning && (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial))) {
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CharacterSelect_Struct* cs = new CharacterSelect_Struct;
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memset(cs, 0, sizeof(CharacterSelect_Struct));
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database.GetCharSelectInfo(GetAccountID(), cs);
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database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
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bool tutorial_enabled = false;
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for(int x = 0; x < 10; ++x)
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