Update to SE_Fc_CastTimeMod2

Update to SE_Fc_CastTimeMod2
Found sources that show it can reduce cast time to instant. Rewrote formulas to account for such.
This commit is contained in:
KayenEQ
2021-07-21 21:05:54 -04:00
parent 9712202cbf
commit e387c2bb44
2 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -843,8 +843,8 @@ typedef enum {
//#define SE_Ff_FocusCastProcNoBypass 497 //
//#define SE_AddExtraAttackPct_1h_Primary 498 //
//#define SE_AddExtraAttackPct_1h_Secondary 499 //
#define SE_Fc_CastTimeMod2 500 // implemented, @Fc, On Caster, cast time mod pct, base: pct
#define SE_Fc_CastTimeAmt 501 // implemented, @Fc, On Caster, cast time mod flat amt, base: milliseconds
#define SE_Fc_CastTimeMod2 500 // implemented, @Fc, On Caster, cast time mod pct, base: pct, Note: Can reduce to instant cast
#define SE_Fc_CastTimeAmt 501 // implemented, @Fc, On Caster, cast time mod flat amt, base: milliseconds, Note: Can reduce to instant cast
#define SE_Fearstun 502 // implemented - Stun with a max level limit. Normal stun restrictions don't apply.
#define SE_Melee_Damage_Position_Mod 503 // implemented - modify melee damage by pct if done from Front or Behind
//#define SE_Melee_Damage_Position_Amt 504 //