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Update to SE_Fc_CastTimeMod2
Update to SE_Fc_CastTimeMod2 Found sources that show it can reduce cast time to instant. Rewrote formulas to account for such.
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@@ -843,8 +843,8 @@ typedef enum {
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//#define SE_Ff_FocusCastProcNoBypass 497 //
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//#define SE_AddExtraAttackPct_1h_Primary 498 //
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//#define SE_AddExtraAttackPct_1h_Secondary 499 //
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#define SE_Fc_CastTimeMod2 500 // implemented, @Fc, On Caster, cast time mod pct, base: pct
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#define SE_Fc_CastTimeAmt 501 // implemented, @Fc, On Caster, cast time mod flat amt, base: milliseconds
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#define SE_Fc_CastTimeMod2 500 // implemented, @Fc, On Caster, cast time mod pct, base: pct, Note: Can reduce to instant cast
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#define SE_Fc_CastTimeAmt 501 // implemented, @Fc, On Caster, cast time mod flat amt, base: milliseconds, Note: Can reduce to instant cast
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#define SE_Fearstun 502 // implemented - Stun with a max level limit. Normal stun restrictions don't apply.
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#define SE_Melee_Damage_Position_Mod 503 // implemented - modify melee damage by pct if done from Front or Behind
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//#define SE_Melee_Damage_Position_Amt 504 //
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