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Replace hard coded 12 with EFFECT_COUNT in the two spots I see it used.
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+1
-1
@@ -962,7 +962,7 @@ void NPC::Depop(bool StartSpawnTimer) {
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}
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}
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bool NPC::DatabaseCastAccepted(int spell_id) {
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bool NPC::DatabaseCastAccepted(int spell_id) {
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for (int i=0; i < 12; i++) {
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for (int i=0; i < EFFECT_COUNT; i++) {
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switch(spells[spell_id].effectid[i]) {
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switch(spells[spell_id].effectid[i]) {
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case SE_Stamina: {
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case SE_Stamina: {
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if(IsEngaged() && GetHPRatio() < 100)
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if(IsEngaged() && GetHPRatio() < 100)
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+1
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@@ -3703,7 +3703,7 @@ void ZoneDatabase::LoadBuffs(Client *client)
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if (!IsValidSpell(buffs[index].spellid))
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if (!IsValidSpell(buffs[index].spellid))
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continue;
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continue;
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for (int effectIndex = 0; effectIndex < 12; ++effectIndex) {
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for (int effectIndex = 0; effectIndex < EFFECT_COUNT; ++effectIndex) {
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if (spells[buffs[index].spellid].effectid[effectIndex] == SE_Charm) {
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if (spells[buffs[index].spellid].effectid[effectIndex] == SE_Charm) {
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buffs[index].spellid = SPELL_UNKNOWN;
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buffs[index].spellid = SPELL_UNKNOWN;
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