Replace hard coded 12 with EFFECT_COUNT in the two spots I see it used.

This commit is contained in:
KimLS
2020-03-18 20:42:27 -07:00
parent 0f92287c02
commit e384cf6149
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -962,7 +962,7 @@ void NPC::Depop(bool StartSpawnTimer) {
}
bool NPC::DatabaseCastAccepted(int spell_id) {
for (int i=0; i < 12; i++) {
for (int i=0; i < EFFECT_COUNT; i++) {
switch(spells[spell_id].effectid[i]) {
case SE_Stamina: {
if(IsEngaged() && GetHPRatio() < 100)