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Converted SkillType typedef enumeration to SkillUseTypes enumeration
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@@ -2113,11 +2113,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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switch(spells[spell_id].skill)
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{
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case THROWING:
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case SkillThrowing:
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caster->DoThrowingAttackDmg(this, nullptr, nullptr, spells[spell_id].base[i],spells[spell_id].base2[i], focus);
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break;
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case ARCHERY:
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case SkillArchery:
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caster->DoArcheryAttackDmg(this, nullptr, nullptr, spells[spell_id].base[i],spells[spell_id].base2[i],focus);
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break;
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@@ -3238,11 +3238,11 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
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double break_chance = 2.0;
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if(caster)
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{
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break_chance -= (2 * (((double)caster->GetSkill(DIVINATION) + ((double)caster->GetLevel() * 3.0)) / 650.0));
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break_chance -= (2 * (((double)caster->GetSkill(SkillDivination) + ((double)caster->GetLevel() * 3.0)) / 650.0));
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}
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else
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{
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break_chance -= (2 * (((double)GetSkill(DIVINATION) + ((double)GetLevel() * 3.0)) / 650.0));
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break_chance -= (2 * (((double)GetSkill(SkillDivination) + ((double)GetLevel() * 3.0)) / 650.0));
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}
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if(MakeRandomFloat(0.0, 100.0) < break_chance)
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