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Converted SkillType typedef enumeration to SkillUseTypes enumeration
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+5
-5
@@ -1073,7 +1073,7 @@ void QuestManager::addskill(int skill_id, int value) {
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if(skill_id < 0 || skill_id > HIGHEST_SKILL)
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return;
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if (initiator && initiator->IsClient())
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initiator->AddSkill((SkillType) skill_id, value);
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initiator->AddSkill((SkillUseTypes) skill_id, value);
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}
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void QuestManager::setlanguage(int skill_id, int value) {
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@@ -1087,7 +1087,7 @@ void QuestManager::setskill(int skill_id, int value) {
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if(skill_id < 0 || skill_id > HIGHEST_SKILL)
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return;
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if (initiator && initiator->IsClient())
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initiator->SetSkill((SkillType) skill_id, value);
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initiator->SetSkill((SkillUseTypes) skill_id, value);
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}
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void QuestManager::setallskill(int value) {
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@@ -1095,8 +1095,8 @@ void QuestManager::setallskill(int value) {
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if (!initiator)
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return;
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if (initiator && initiator->IsClient()) {
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SkillType sk;
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for (sk = _1H_BLUNT; sk <= HIGHEST_SKILL; sk = (SkillType)(sk+1)) {
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SkillUseTypes sk;
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for (sk = Skill1HBlunt; sk <= HIGHEST_SKILL; sk = (SkillUseTypes)(sk+1)) {
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initiator->SetSkill(sk, value);
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}
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}
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@@ -1710,7 +1710,7 @@ void QuestManager::clear_zone_flag(int zone_id) {
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void QuestManager::sethp(int hpperc) {
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QuestManagerCurrentQuestVars();
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int newhp = (owner->GetMaxHP() * (100 - hpperc)) / 100;
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owner->Damage(owner, newhp, SPELL_UNKNOWN, HAND_TO_HAND, false, 0, false);
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owner->Damage(owner, newhp, SPELL_UNKNOWN, SkillHandtoHand, false, 0, false);
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}
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bool QuestManager::summonburriedplayercorpse(uint32 char_id, float dest_x, float dest_y, float dest_z, float dest_heading) {
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