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Converted SkillType typedef enumeration to SkillUseTypes enumeration
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+7
-7
@@ -619,7 +619,7 @@ XS(XS_Mob_GetSkill)
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Mob * THIS;
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uint32 RETVAL;
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dXSTARG;
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SkillType skill_num = (SkillType)SvUV(ST(1));
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SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
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if (sv_derived_from(ST(0), "Mob")) {
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IV tmp = SvIV((SV*)SvRV(ST(0)));
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@@ -901,7 +901,7 @@ XS(XS_Mob_Damage)
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Mob* from;
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int32 damage = (int32)SvIV(ST(2));
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uint16 spell_id = (uint16)SvUV(ST(3));
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SkillType attack_skill = (SkillType)SvUV(ST(4));
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SkillUseTypes attack_skill = (SkillUseTypes)SvUV(ST(4));
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bool avoidable;
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int8 buffslot;
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bool iBuffTic;
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@@ -6639,7 +6639,7 @@ XS(XS_Mob_DoSpecialAttackDamage)
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{
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Mob * THIS;
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Mob* target;
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SkillType attack_skill = (SkillType)SvUV(ST(2));
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SkillUseTypes attack_skill = (SkillUseTypes)SvUV(ST(2));
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int32 max_damage = (int32)SvIV(ST(3));
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int32 min_damage = 1;
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int32 hate_override = -11;
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@@ -7644,7 +7644,7 @@ XS(XS_Mob_ModSkillDmgTaken)
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Perl_croak(aTHX_ "Usage: Mob::ModSkillDmgTaken(THIS, skill, value)");
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{
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Mob * THIS;
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SkillType skill_num = (SkillType)SvUV(ST(1));
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SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
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int16 value = (int16)SvIV(ST(2));
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if (sv_derived_from(ST(0), "Mob")) {
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@@ -7671,7 +7671,7 @@ XS(XS_Mob_GetModSkillDmgTaken)
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Mob * THIS;
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uint32 RETVAL;
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dXSTARG;
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SkillType skill_num = (SkillType)SvUV(ST(1));
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SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
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if (sv_derived_from(ST(0), "Mob")) {
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IV tmp = SvIV((SV*)SvRV(ST(0)));
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@@ -7698,7 +7698,7 @@ XS(XS_Mob_GetSkillDmgTaken)
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Mob * THIS;
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int32 RETVAL;
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dXSTARG;
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SkillType skill_num = (SkillType)SvUV(ST(1));
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SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
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if (sv_derived_from(ST(0), "Mob")) {
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IV tmp = SvIV((SV*)SvRV(ST(0)));
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@@ -7864,7 +7864,7 @@ XS(XS_Mob_DoMeleeSkillAttackDmg)
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Mob * THIS;
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Mob* target;
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uint16 weapon_damage = (uint16)SvIV(ST(2));
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SkillType skill = (SkillType)SvUV(ST(3));
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SkillUseTypes skill = (SkillUseTypes)SvUV(ST(3));
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int16 chance_mod = (int16)SvIV(ST(4));
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int16 focus = (int16)SvIV(ST(5));
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uint8 CanRiposte = (uint8)SvIV(ST(6));
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