Converted SkillType typedef enumeration to SkillUseTypes enumeration

This commit is contained in:
Uleat
2013-10-27 13:03:41 -04:00
parent 3e6be197e6
commit e3805d5920
43 changed files with 1119 additions and 949 deletions
+7 -7
View File
@@ -619,7 +619,7 @@ XS(XS_Mob_GetSkill)
Mob * THIS;
uint32 RETVAL;
dXSTARG;
SkillType skill_num = (SkillType)SvUV(ST(1));
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -901,7 +901,7 @@ XS(XS_Mob_Damage)
Mob* from;
int32 damage = (int32)SvIV(ST(2));
uint16 spell_id = (uint16)SvUV(ST(3));
SkillType attack_skill = (SkillType)SvUV(ST(4));
SkillUseTypes attack_skill = (SkillUseTypes)SvUV(ST(4));
bool avoidable;
int8 buffslot;
bool iBuffTic;
@@ -6639,7 +6639,7 @@ XS(XS_Mob_DoSpecialAttackDamage)
{
Mob * THIS;
Mob* target;
SkillType attack_skill = (SkillType)SvUV(ST(2));
SkillUseTypes attack_skill = (SkillUseTypes)SvUV(ST(2));
int32 max_damage = (int32)SvIV(ST(3));
int32 min_damage = 1;
int32 hate_override = -11;
@@ -7644,7 +7644,7 @@ XS(XS_Mob_ModSkillDmgTaken)
Perl_croak(aTHX_ "Usage: Mob::ModSkillDmgTaken(THIS, skill, value)");
{
Mob * THIS;
SkillType skill_num = (SkillType)SvUV(ST(1));
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
int16 value = (int16)SvIV(ST(2));
if (sv_derived_from(ST(0), "Mob")) {
@@ -7671,7 +7671,7 @@ XS(XS_Mob_GetModSkillDmgTaken)
Mob * THIS;
uint32 RETVAL;
dXSTARG;
SkillType skill_num = (SkillType)SvUV(ST(1));
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -7698,7 +7698,7 @@ XS(XS_Mob_GetSkillDmgTaken)
Mob * THIS;
int32 RETVAL;
dXSTARG;
SkillType skill_num = (SkillType)SvUV(ST(1));
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -7864,7 +7864,7 @@ XS(XS_Mob_DoMeleeSkillAttackDmg)
Mob * THIS;
Mob* target;
uint16 weapon_damage = (uint16)SvIV(ST(2));
SkillType skill = (SkillType)SvUV(ST(3));
SkillUseTypes skill = (SkillUseTypes)SvUV(ST(3));
int16 chance_mod = (int16)SvIV(ST(4));
int16 focus = (int16)SvIV(ST(5));
uint8 CanRiposte = (uint8)SvIV(ST(6));