Converted SkillType typedef enumeration to SkillUseTypes enumeration

This commit is contained in:
Uleat
2013-10-27 13:03:41 -04:00
parent 3e6be197e6
commit e3805d5920
43 changed files with 1119 additions and 949 deletions
+8 -8
View File
@@ -422,27 +422,27 @@ void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
int Lua_Client::GetRawSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->GetRawSkill(static_cast<SkillType>(skill_id));
return self->GetRawSkill(static_cast<SkillUseTypes>(skill_id));
}
bool Lua_Client::HasSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->HasSkill(static_cast<SkillType>(skill_id));
return self->HasSkill(static_cast<SkillUseTypes>(skill_id));
}
bool Lua_Client::CanHaveSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->CanHaveSkill(static_cast<SkillType>(skill_id));
return self->CanHaveSkill(static_cast<SkillUseTypes>(skill_id));
}
void Lua_Client::SetSkill(int skill_id, int value) {
Lua_Safe_Call_Void();
self->SetSkill(static_cast<SkillType>(skill_id), value);
self->SetSkill(static_cast<SkillUseTypes>(skill_id), value);
}
void Lua_Client::AddSkill(int skill_id, int value) {
Lua_Safe_Call_Void();
self->AddSkill(static_cast<SkillType>(skill_id), value);
self->AddSkill(static_cast<SkillUseTypes>(skill_id), value);
}
void Lua_Client::CheckSpecializeIncrease(int spell_id) {
@@ -452,12 +452,12 @@ void Lua_Client::CheckSpecializeIncrease(int spell_id) {
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
Lua_Safe_Call_Void();
self->CheckIncreaseSkill(static_cast<SkillType>(skill_id), target);
self->CheckIncreaseSkill(static_cast<SkillUseTypes>(skill_id), target);
}
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
Lua_Safe_Call_Void();
self->CheckIncreaseSkill(static_cast<SkillType>(skill_id), target, chance_mod);
self->CheckIncreaseSkill(static_cast<SkillUseTypes>(skill_id), target, chance_mod);
}
void Lua_Client::SetLanguageSkill(int language, int value) {
@@ -467,7 +467,7 @@ void Lua_Client::SetLanguageSkill(int language, int value) {
int Lua_Client::MaxSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->MaxSkill(static_cast<SkillType>(skill_id));
return self->MaxSkill(static_cast<SkillUseTypes>(skill_id));
}
bool Lua_Client::IsMedding() {