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Converted SkillType typedef enumeration to SkillUseTypes enumeration
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@@ -39,8 +39,8 @@ public:
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~Corpse();
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillType attack_skill) { return true; }
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) { return; }
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill) { return true; }
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) { return; }
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virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false,
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ExtraAttackOptions *opts = nullptr) { return false; }
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virtual bool HasRaid() { return false; }
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