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https://github.com/EQEmu/Server.git
synced 2026-05-18 12:28:26 +00:00
Converted SkillType typedef enumeration to SkillUseTypes enumeration
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+15
-15
@@ -2462,7 +2462,7 @@ void command_showskills(Client *c, const Seperator *sep)
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t=c->GetTarget()->CastToClient();
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c->Message(0, "Skills for %s", t->GetName());
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for (SkillType i=_1H_BLUNT; i <= HIGHEST_SKILL; i=(SkillType)(i+1))
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for (SkillUseTypes i=Skill1HBlunt; i <= HIGHEST_SKILL; i=(SkillUseTypes)(i+1))
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c->Message(0, "Skill [%d] is at [%d]", i, t->GetSkill(i));
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}
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@@ -2623,7 +2623,7 @@ void command_setskill(Client *c, const Seperator *sep)
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int skill_num = atoi(sep->arg[1]);
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uint16 skill_value = atoi(sep->arg[2]);
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if(skill_num < HIGHEST_SKILL)
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c->GetTarget()->CastToClient()->SetSkill((SkillType)skill_num, skill_value);
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c->GetTarget()->CastToClient()->SetSkill((SkillUseTypes)skill_num, skill_value);
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}
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}
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@@ -2641,7 +2641,7 @@ void command_setskillall(Client *c, const Seperator *sep)
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if (c->Admin() >= commandSetSkillsOther || c->GetTarget()==c || c->GetTarget()==0) {
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LogFile->write(EQEMuLog::Normal,"Set ALL skill request from %s, target:%s", c->GetName(), c->GetTarget()->GetName());
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uint16 level = atoi(sep->arg[1]);
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for(SkillType skill_num=_1H_BLUNT;skill_num <= HIGHEST_SKILL;skill_num=(SkillType)(skill_num+1)) {
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for(SkillUseTypes skill_num=Skill1HBlunt;skill_num <= HIGHEST_SKILL;skill_num=(SkillUseTypes)(skill_num+1)) {
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c->GetTarget()->CastToClient()->SetSkill(skill_num, level);
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}
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}
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@@ -4586,7 +4586,7 @@ void command_damage(Client *c, const Seperator *sep)
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if (nkdmg > 2100000000)
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c->Message(0, "Enter a value less then 2,100,000,000.");
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else
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c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, HAND_TO_HAND, false);
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c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, SkillHandtoHand, false);
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}
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}
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@@ -5302,7 +5302,7 @@ void command_manaburn(Client *c, const Seperator *sep)
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int nukedmg=(c->GetMana())*2;
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if (nukedmg>0)
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{
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target->Damage(c, nukedmg, 2751, ABJURE/*hackish*/);
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target->Damage(c, nukedmg, 2751, SkillAbjuration/*hackish*/);
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c->Message(4,"You unleash an enormous blast of magical energies.");
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}
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LogFile->write(EQEMuLog::Normal,"Manaburn request from %s, damage: %d", c->GetName(), nukedmg);
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@@ -11042,14 +11042,14 @@ void command_max_all_skills(Client *c, const Seperator *sep)
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{
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for(int i = 0; i <= HIGHEST_SKILL; ++i)
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{
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if(i >= SPECIALIZE_ABJURE && i <= SPECIALIZE_EVOCATION)
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if(i >= SkillSpecializeAbjure && i <= SkillSpecializeEvocation)
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{
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c->SetSkill((SkillType)i, 50);
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c->SetSkill((SkillUseTypes)i, 50);
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}
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else
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{
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int max_skill_level = database.GetSkillCap(c->GetClass(), (SkillType)i, c->GetLevel());
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c->SetSkill((SkillType)i, max_skill_level);
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int max_skill_level = database.GetSkillCap(c->GetClass(), (SkillUseTypes)i, c->GetLevel());
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c->SetSkill((SkillUseTypes)i, max_skill_level);
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}
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}
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}
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@@ -11139,14 +11139,14 @@ void command_disarmtrap(Client *c, const Seperator *sep)
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if(target->IsNPC())
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{
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if(c->HasSkill(DISARM_TRAPS))
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if(c->HasSkill(SkillDisarmTraps))
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{
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if(c->DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
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{
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c->Message(13, "%s is too far away.", target->GetCleanName());
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return;
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}
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c->HandleLDoNDisarm(target->CastToNPC(), c->GetSkill(DISARM_TRAPS), LDoNTypeMechanical);
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c->HandleLDoNDisarm(target->CastToNPC(), c->GetSkill(SkillDisarmTraps), LDoNTypeMechanical);
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}
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else
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c->Message(13, "You do not have the disarm trap skill.");
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@@ -11164,14 +11164,14 @@ void command_sensetrap(Client *c, const Seperator *sep)
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if(target->IsNPC())
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{
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if(c->HasSkill(SENSE_TRAPS))
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if(c->HasSkill(SkillSenseTraps))
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{
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if(c->DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
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{
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c->Message(13, "%s is too far away.", target->GetCleanName());
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return;
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}
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c->HandleLDoNSenseTraps(target->CastToNPC(), c->GetSkill(SENSE_TRAPS), LDoNTypeMechanical);
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c->HandleLDoNSenseTraps(target->CastToNPC(), c->GetSkill(SkillSenseTraps), LDoNTypeMechanical);
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}
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else
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c->Message(13, "You do not have the sense traps skill.");
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@@ -11189,14 +11189,14 @@ void command_picklock(Client *c, const Seperator *sep)
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if(target->IsNPC())
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{
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if(c->HasSkill(PICK_LOCK))
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if(c->HasSkill(SkillPickLock))
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{
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if(c->DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
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{
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c->Message(13, "%s is too far away.", target->GetCleanName());
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return;
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}
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c->HandleLDoNPickLock(target->CastToNPC(), c->GetSkill(PICK_LOCK), LDoNTypeMechanical);
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c->HandleLDoNPickLock(target->CastToNPC(), c->GetSkill(SkillPickLock), LDoNTypeMechanical);
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}
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else
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c->Message(13, "You do not have the pick locks skill.");
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