Converted SkillType typedef enumeration to SkillUseTypes enumeration

This commit is contained in:
Uleat
2013-10-27 13:03:41 -04:00
parent 3e6be197e6
commit e3805d5920
43 changed files with 1119 additions and 949 deletions
+15 -15
View File
@@ -2462,7 +2462,7 @@ void command_showskills(Client *c, const Seperator *sep)
t=c->GetTarget()->CastToClient();
c->Message(0, "Skills for %s", t->GetName());
for (SkillType i=_1H_BLUNT; i <= HIGHEST_SKILL; i=(SkillType)(i+1))
for (SkillUseTypes i=Skill1HBlunt; i <= HIGHEST_SKILL; i=(SkillUseTypes)(i+1))
c->Message(0, "Skill [%d] is at [%d]", i, t->GetSkill(i));
}
@@ -2623,7 +2623,7 @@ void command_setskill(Client *c, const Seperator *sep)
int skill_num = atoi(sep->arg[1]);
uint16 skill_value = atoi(sep->arg[2]);
if(skill_num < HIGHEST_SKILL)
c->GetTarget()->CastToClient()->SetSkill((SkillType)skill_num, skill_value);
c->GetTarget()->CastToClient()->SetSkill((SkillUseTypes)skill_num, skill_value);
}
}
@@ -2641,7 +2641,7 @@ void command_setskillall(Client *c, const Seperator *sep)
if (c->Admin() >= commandSetSkillsOther || c->GetTarget()==c || c->GetTarget()==0) {
LogFile->write(EQEMuLog::Normal,"Set ALL skill request from %s, target:%s", c->GetName(), c->GetTarget()->GetName());
uint16 level = atoi(sep->arg[1]);
for(SkillType skill_num=_1H_BLUNT;skill_num <= HIGHEST_SKILL;skill_num=(SkillType)(skill_num+1)) {
for(SkillUseTypes skill_num=Skill1HBlunt;skill_num <= HIGHEST_SKILL;skill_num=(SkillUseTypes)(skill_num+1)) {
c->GetTarget()->CastToClient()->SetSkill(skill_num, level);
}
}
@@ -4586,7 +4586,7 @@ void command_damage(Client *c, const Seperator *sep)
if (nkdmg > 2100000000)
c->Message(0, "Enter a value less then 2,100,000,000.");
else
c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, HAND_TO_HAND, false);
c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, SkillHandtoHand, false);
}
}
@@ -5302,7 +5302,7 @@ void command_manaburn(Client *c, const Seperator *sep)
int nukedmg=(c->GetMana())*2;
if (nukedmg>0)
{
target->Damage(c, nukedmg, 2751, ABJURE/*hackish*/);
target->Damage(c, nukedmg, 2751, SkillAbjuration/*hackish*/);
c->Message(4,"You unleash an enormous blast of magical energies.");
}
LogFile->write(EQEMuLog::Normal,"Manaburn request from %s, damage: %d", c->GetName(), nukedmg);
@@ -11042,14 +11042,14 @@ void command_max_all_skills(Client *c, const Seperator *sep)
{
for(int i = 0; i <= HIGHEST_SKILL; ++i)
{
if(i >= SPECIALIZE_ABJURE && i <= SPECIALIZE_EVOCATION)
if(i >= SkillSpecializeAbjure && i <= SkillSpecializeEvocation)
{
c->SetSkill((SkillType)i, 50);
c->SetSkill((SkillUseTypes)i, 50);
}
else
{
int max_skill_level = database.GetSkillCap(c->GetClass(), (SkillType)i, c->GetLevel());
c->SetSkill((SkillType)i, max_skill_level);
int max_skill_level = database.GetSkillCap(c->GetClass(), (SkillUseTypes)i, c->GetLevel());
c->SetSkill((SkillUseTypes)i, max_skill_level);
}
}
}
@@ -11139,14 +11139,14 @@ void command_disarmtrap(Client *c, const Seperator *sep)
if(target->IsNPC())
{
if(c->HasSkill(DISARM_TRAPS))
if(c->HasSkill(SkillDisarmTraps))
{
if(c->DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
{
c->Message(13, "%s is too far away.", target->GetCleanName());
return;
}
c->HandleLDoNDisarm(target->CastToNPC(), c->GetSkill(DISARM_TRAPS), LDoNTypeMechanical);
c->HandleLDoNDisarm(target->CastToNPC(), c->GetSkill(SkillDisarmTraps), LDoNTypeMechanical);
}
else
c->Message(13, "You do not have the disarm trap skill.");
@@ -11164,14 +11164,14 @@ void command_sensetrap(Client *c, const Seperator *sep)
if(target->IsNPC())
{
if(c->HasSkill(SENSE_TRAPS))
if(c->HasSkill(SkillSenseTraps))
{
if(c->DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
{
c->Message(13, "%s is too far away.", target->GetCleanName());
return;
}
c->HandleLDoNSenseTraps(target->CastToNPC(), c->GetSkill(SENSE_TRAPS), LDoNTypeMechanical);
c->HandleLDoNSenseTraps(target->CastToNPC(), c->GetSkill(SkillSenseTraps), LDoNTypeMechanical);
}
else
c->Message(13, "You do not have the sense traps skill.");
@@ -11189,14 +11189,14 @@ void command_picklock(Client *c, const Seperator *sep)
if(target->IsNPC())
{
if(c->HasSkill(PICK_LOCK))
if(c->HasSkill(SkillPickLock))
{
if(c->DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
{
c->Message(13, "%s is too far away.", target->GetCleanName());
return;
}
c->HandleLDoNPickLock(target->CastToNPC(), c->GetSkill(PICK_LOCK), LDoNTypeMechanical);
c->HandleLDoNPickLock(target->CastToNPC(), c->GetSkill(SkillPickLock), LDoNTypeMechanical);
}
else
c->Message(13, "You do not have the pick locks skill.");