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Converted SkillType typedef enumeration to SkillUseTypes enumeration
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+160
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@@ -18,7 +18,165 @@
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#ifndef SKILLS_H
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#define SKILLS_H
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// Correct Skill Numbers as of 4-14-2002
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/*
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** This is really messed up... Are we using SkillTypes as a pseudo repository? The 76th skill really throws
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** things for standardization...
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**
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** Below is an attempt to clean this up a little...
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*/
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/*
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** Skill use types
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**
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** (ref: eqstr_us.txt [05-10-2013])
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*/
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enum SkillUseTypes : uint32
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{
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/*13855*/ Skill1HBlunt = 0,
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/*13856*/ Skill1HSlashing,
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/*13857*/ Skill2HBlunt,
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/*13858*/ Skill2HSlashing,
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/*13859*/ SkillAbjuration,
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/*13861*/ SkillAlteration,
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/*13862*/ SkillApplyPoison,
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/*13863*/ SkillArchery,
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/*13864*/ SkillBackstab,
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/*13866*/ SkillBindWound,
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/*13867*/ SkillBash,
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/*13871*/ SkillBlock,
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/*13872*/ SkillBrassInstruments,
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/*13874*/ SkillChanneling,
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/*13875*/ SkillConjuration,
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/*13876*/ SkillDefense,
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/*13877*/ SkillDisarm,
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/*13878*/ SkillDisarmTraps,
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/*13879*/ SkillDivination,
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/*13880*/ SkillDodge,
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/*13881*/ SkillDoubleAttack,
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/*13882*/ SkillDragonPunch, /*13924 SkillTailRake*/
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/*13883*/ SkillDualWield,
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/*13884*/ SkillEagleStrike,
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/*13885*/ SkillEvocation,
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/*13886*/ SkillFeignDeath,
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/*13888*/ SkillFlyingKick,
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/*13889*/ SkillForage,
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/*13890*/ SkillHandtoHand,
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/*13891*/ SkillHide,
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/*13893*/ SkillKick,
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/*13894*/ SkillMeditate,
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/*13895*/ SkillMend,
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/*13896*/ SkillOffense,
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/*13897*/ SkillParry,
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/*13899*/ SkillPickLock,
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/*13900*/ Skill1HPiercing, // Changed in RoF2(05-10-2013)
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/*13903*/ SkillRiposte,
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/*13904*/ SkillRoundKick,
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/*13905*/ SkillSafeFall,
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/*13906*/ SkillSenseHeading,
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/*13908*/ SkillSinging,
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/*13909*/ SkillSneak,
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/*13910*/ SkillSpecializeAbjure, // No idea why they truncated this one..especially when there are longer ones...
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/*13911*/ SkillSpecializeAlteration,
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/*13912*/ SkillSpecializeConjuration,
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/*13913*/ SkillSpecializeDivination,
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/*13914*/ SkillSpecializeEvocation,
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/*13915*/ SkillPickPockets,
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/*13916*/ SkillStringedInstruments,
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/*13917*/ SkillSwimming,
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/*13919*/ SkillThrowing,
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/*13920*/ SkillTigerClaw,
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/*13921*/ SkillTracking,
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/*13923*/ SkillWindInstruments,
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/*13854*/ SkillFishing,
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/*13853*/ SkillMakePoison,
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/*13852*/ SkillTinkering,
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/*13851*/ SkillResearch,
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/*13850*/ SkillAlchemy,
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/*13865*/ SkillBaking,
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/*13918*/ SkillTailoring,
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/*13907*/ SkillSenseTraps,
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/*13870*/ SkillBlacksmithing,
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/*13887*/ SkillFletching,
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/*13873*/ SkillBrewing,
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/*13860*/ SkillAlcoholTolerance,
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/*13868*/ SkillBegging,
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/*13892*/ SkillJewelryMaking,
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/*13901*/ SkillPottery,
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/*13898*/ SkillPercussionInstruments,
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/*13922*/ SkillIntimidation,
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/*13869*/ SkillBerserking,
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/*13902*/ SkillTaunt,
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/*05837*/ SkillFrenzy, // This appears to be the only listed one not grouped with the others
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// SoF+ specific skills
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// /*03670*/ SkillRemoveTraps,
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// /*13049*/ SkillTripleAttack,
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// RoF2+ specific skills
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// /*00789*/ Skill2HPiercing,
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// /*01216*/ SkillNone, // This needs to move down as new skills are added
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// Skill Counts
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// /*-----*/ _SkillCount_62 = 75, // use for Ti and earlier max skill checks
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// /*-----*/ _SkillCount_SoF = 77, // use for SoF thru RoF1 max skill checks
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// /*-----*/ _SkillCount_RoF2 = 78, // use for RoF2 max skill checks
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// Support values
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// /*-----*/ _SkillServerArraySize = _SkillCount_RoF2, // Should reflect last client '_SkillCount'
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// /*-----*/ _SkillPacketArraySize = 100, // Currently supported clients appear to iterate full 100 dword buffer range
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// Superfluous additions to SkillUseTypes..server-use only
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// /*-----*/ ExtSkillGenericTradeskill = 100
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/* ([EQClientVersion] [0] - Unknown, [3] - SoF, [7] - RoF2[05-10-2013])
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[Skill] [index] | [0] [1] [2] [3] [4] [5] [6] [7]
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Frenzy (05837) | --- 074 074 074 074 074 074 074
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Remove Traps (03670) | --- --- --- 075 075 075 075 075
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Triple Attack (13049) | --- --- --- 076 076 076 076 076
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2H Piercing (00789) | --- --- --- --- --- --- --- 077
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*/
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/*
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[SkillCaps.txt] (SoF+)
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a^b^c^d(^e) (^e is RoF+, but cursory glance appears to be all zeros)
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a - Class
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b - Skill
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c - Level
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d - Max Value
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(e - Unknown)
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*/
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/*
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NOTE: Disregard this until it is sorted out
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I changed (tradeskill==75) to ExtSkillGenericTradeskill in tradeskills.cpp for both instances. If it's a pseudo-enumeration of
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an AA ability, then use the 'ExtSkill' ('ExtentedSkill') prefix with a value >= 100. (current implementation)
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We probably need to recode ALL of the skill checks to use the new Skill2HPiercing and ensure that the animation value is
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properly changed in the patch files. As far as earlier clients using this new skill, it can be done, but we just need to ensure
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that skill address is not inadvertently passed to the client..and we can just send an actual message for the skill-up. Use of a
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command can tell the player what that particular skill value is.
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Nothing on SkillTripleAttack just yet..haven't looked into its current implementation.
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In addition to the above re-coding, we're probably going to need to rework the database pp blob to reserve space for the current
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100-dword buffer allocation. This way, we can just add new ones without having to rework it each time.
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-U
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*/
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};
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// temporary until it can be sorted out...
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#define HIGHEST_SKILL SkillFrenzy
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// TODO: add string return for skill names
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/*
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** Old typedef enumeration
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**
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*/
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/* Correct Skill Numbers as of 4-14-2002
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typedef enum {
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_1H_BLUNT = 0,
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_1H_SLASHING = 1,
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@@ -99,6 +257,6 @@ typedef enum {
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} SkillType;
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#define HIGHEST_SKILL FRENZY
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*/
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#endif
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