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[Bug Fix] Fix issue with #suspend (#4314)
* [Bug Fix] Fix issue with #suspend * Add suspension clearing * Update character_data_repository.h * Final push.
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@@ -60,7 +60,7 @@ struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const
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const std::string& account_name = database.GetAccountName(ret.account_id);
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ret.account_name = account_name;
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ret.status = database.CheckStatus(ret.account_id);
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ret.status = database.GetAccountStatus(ret.account_id);
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return ret;
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}
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@@ -66,7 +66,7 @@ void LoginServer::ProcessUsertoWorldReqLeg(uint16_t opcode, EQ::Net::Packet &p)
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UsertoWorldRequestLegacy_Struct *utwr = (UsertoWorldRequestLegacy_Struct *) p.Data();
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uint32 id = database.GetAccountIDFromLSID("eqemu", utwr->lsaccountid);
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int16 status = database.CheckStatus(id);
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int16 status = database.GetAccountStatus(id);
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LogDebug(
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"id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}] ip [{}]",
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@@ -146,7 +146,7 @@ void LoginServer::ProcessUsertoWorldReq(uint16_t opcode, EQ::Net::Packet &p)
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UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct *) p.Data();
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uint32 id = database.GetAccountIDFromLSID(utwr->login, utwr->lsaccountid);
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int16 status = database.CheckStatus(id);
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int16 status = database.GetAccountStatus(id);
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LogDebug(
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"id [{}] status [{}] account_id [{}] world_id [{}] from_id [{}] to_id [{}] ip [{}]",
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