From e2d52ec3e557d42e69d942803effb2a7d72989ac Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Wed, 8 Oct 2014 13:43:32 -0400 Subject: [PATCH] Allow /setstartcity to work if home is set to tutorialb --- zone/client_packet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index 988a6d5f5..74399274a 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -11832,7 +11832,7 @@ void Client::Handle_OP_SetServerFilter(const EQApplicationPacket *app) void Client::Handle_OP_SetStartCity(const EQApplicationPacket *app) { // if the character has a start city, don't let them use the command - if (m_pp.binds[4].zoneId != 0) { + if (m_pp.binds[4].zoneId != 0 && m_pp.binds[4].zoneId != 189) { Message(15, "Your home city has already been set.", m_pp.binds[4].zoneId, database.GetZoneName(m_pp.binds[4].zoneId)); return; }