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[Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death. * Change iBuffTic in new code to use snake_case
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@@ -130,7 +130,7 @@ public:
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static NPC * SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC);
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virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC, bool is_buff_tic = false);
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virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) override;
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