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[Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death. * Change iBuffTic in new code to use snake_case
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@@ -541,7 +541,7 @@ public:
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bool CanClassEquipItem(uint32 item_id);
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bool CanRaceEquipItem(uint32 item_id);
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bool AffectedBySpellExcludingSlot(int slot, int effect);
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virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC) = 0;
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virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC, bool is_buff_tic = false) = 0;
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virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill,
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bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) = 0;
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void SetHP(int64 hp);
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