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[Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death. * Change iBuffTic in new code to use snake_case
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@@ -68,7 +68,8 @@ public:
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int64 damage,
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uint16 spell_id,
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EQ::skills::SkillType attack_skill,
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KilledByTypes killed_by = KilledByTypes::Killed_NPC
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KilledByTypes killed_by = KilledByTypes::Killed_NPC,
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bool is_buff_tic = false
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) { return true; }
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virtual void Damage(
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