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[Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death. * Change iBuffTic in new code to use snake_case
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@@ -262,7 +262,7 @@ public:
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bool GotoPlayerRaid(const std::string& player_name);
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//abstract virtual function implementations required by base abstract class
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virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC);
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virtual bool Death(Mob* killer_mob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, KilledByTypes killed_by = KilledByTypes::Killed_NPC, bool is_buff_tic = false);
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virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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virtual bool HasRaid() { return (GetRaid() ? true : false); }
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virtual bool HasGroup() { return (GetGroup() ? true : false); }
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