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[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)
# Perl - Add `$client->Signal(signal_id)`. # Notes - Some places still had signal as `uint32` versus `int`. - Rename `signal` to `signal_id` where valid so we don't have conflicts.
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+11
-11
@@ -2614,12 +2614,12 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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CZSignal_Struct* CZS = (CZSignal_Struct*) pack->pBuffer;
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uint8 update_type = CZS->update_type;
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int update_identifier = CZS->update_identifier;
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int signal = CZS->signal;
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int signal_id = CZS->signal_id;
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const char* client_name = CZS->client_name;
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if (update_type == CZUpdateType_Character) {
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auto client = entity_list.GetClientByCharID(update_identifier);
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if (client) {
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client->Signal(signal);
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client->Signal(signal_id);
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}
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} else if (update_type == CZUpdateType_Group) {
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auto client_group = entity_list.GetGroupByID(update_identifier);
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@@ -2627,7 +2627,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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for (int member_index = 0; member_index < MAX_GROUP_MEMBERS; member_index++) {
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if (client_group->members[member_index] && client_group->members[member_index]->IsClient()) {
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auto group_member = client_group->members[member_index]->CastToClient();
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group_member->Signal(signal);
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group_member->Signal(signal_id);
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}
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}
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}
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@@ -2637,31 +2637,31 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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for (int member_index = 0; member_index < MAX_RAID_MEMBERS; member_index++) {
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if (client_raid->members[member_index].member && client_raid->members[member_index].member->IsClient()) {
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auto raid_member = client_raid->members[member_index].member->CastToClient();
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raid_member->Signal(signal);
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raid_member->Signal(signal_id);
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}
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}
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}
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} else if (update_type == CZUpdateType_Guild) {
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for (auto &client: entity_list.GetClientList()) {
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if (client.second->GuildID() > 0 && client.second->GuildID() == update_identifier) {
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client.second->Signal(signal);
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client.second->Signal(signal_id);
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}
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}
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} else if (update_type == CZUpdateType_Expedition) {
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for (auto &client: entity_list.GetClientList()) {
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if (client.second->GetExpedition() && client.second->GetExpedition()->GetID() == update_identifier) {
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client.second->Signal(signal);
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client.second->Signal(signal_id);
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}
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}
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} else if (update_type == CZUpdateType_ClientName) {
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auto client = entity_list.GetClientByName(client_name);
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if (client) {
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client->Signal(signal);
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client->Signal(signal_id);
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}
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} else if (update_type == CZUpdateType_NPC) {
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auto npc = entity_list.GetNPCByNPCTypeID(update_identifier);
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if (npc) {
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npc->SignalNPC(signal);
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npc->SignalNPC(signal_id);
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}
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}
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break;
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@@ -3083,18 +3083,18 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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{
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WWSignal_Struct* WWS = (WWSignal_Struct*) pack->pBuffer;
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uint8 update_type = WWS->update_type;
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uint32 signal = WWS->signal;
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int signal_id = WWS->signal_id;
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uint8 min_status = WWS->min_status;
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uint8 max_status = WWS->max_status;
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if (update_type == WWSignalUpdateType_Character) {
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for (auto &client : entity_list.GetClientList()) {
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if (client.second->Admin() >= min_status && (client.second->Admin() <= max_status || max_status == AccountStatus::Player)) {
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client.second->Signal(signal);
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client.second->Signal(signal_id);
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}
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}
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} else if (update_type == WWSignalUpdateType_NPC) {
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for (auto &npc : entity_list.GetNPCList()) {
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npc.second->SignalNPC(signal);
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npc.second->SignalNPC(signal_id);
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}
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}
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break;
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