mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 11:26:35 +00:00
[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)
# Perl - Add `$client->Signal(signal_id)`. # Notes - Some places still had signal as `uint32` versus `int`. - Rename `signal` to `signal_id` where valid so we don't have conflicts.
This commit is contained in:
+2
-2
@@ -313,7 +313,7 @@ public:
|
||||
void CrossZoneMessage(uint8 update_type, int update_identifier, uint32 type, const char* message, const char* client_name = "");
|
||||
void CrossZoneMove(uint8 update_type, uint8 update_subtype, int update_identifier, const char* zone_short_name, uint16 instance_id, const char* client_name = "");
|
||||
void CrossZoneSetEntityVariable(uint8 update_type, int update_identifier, const char* variable_name, const char* variable_value, const char* client_name = "");
|
||||
void CrossZoneSignal(uint8 update_type, int update_identifier, int signal, const char* client_name = "");
|
||||
void CrossZoneSignal(uint8 update_type, int update_identifier, int signal_id, const char* client_name = "");
|
||||
void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 spell_id, const char* client_name = "");
|
||||
void CrossZoneTaskUpdate(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, const char* client_name = "");
|
||||
void WorldWideDialogueWindow(const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
@@ -322,7 +322,7 @@ public:
|
||||
void WorldWideMessage(uint32 type, const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
void WorldWideSignal(uint8 update_type, int signal, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
void WorldWideSignal(uint8 update_type, int signal_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
|
||||
bool EnableRecipe(uint32 recipe_id);
|
||||
|
||||
Reference in New Issue
Block a user