[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)

# Perl
- Add `$client->Signal(signal_id)`.

# Notes
- Some places still had signal as `uint32` versus `int`.
- Rename `signal` to `signal_id` where valid so we don't have conflicts.
This commit is contained in:
Alex King
2022-12-04 17:40:48 -05:00
committed by GitHub
parent ede3ed4df3
commit e1d5274bd5
12 changed files with 82 additions and 76 deletions
+4 -4
View File
@@ -3701,12 +3701,12 @@ void QuestManager::CrossZoneSetEntityVariable(uint8 update_type, int update_iden
safe_delete(pack);
}
void QuestManager::CrossZoneSignal(uint8 update_type, int update_identifier, int signal, const char* client_name) {
void QuestManager::CrossZoneSignal(uint8 update_type, int update_identifier, int signal_id, const char* client_name) {
auto pack = new ServerPacket(ServerOP_CZSignal, sizeof(CZSignal_Struct));
CZSignal_Struct* CZS = (CZSignal_Struct*)pack->pBuffer;
CZS->update_type = update_type;
CZS->update_identifier = update_identifier;
CZS->signal = signal;
CZS->signal_id = signal_id;
strn0cpy(CZS->client_name, client_name, 64);
worldserver.SendPacket(pack);
safe_delete(pack);
@@ -3811,11 +3811,11 @@ void QuestManager::WorldWideSetEntityVariable(uint8 update_type, const char* var
safe_delete(pack);
}
void QuestManager::WorldWideSignal(uint8 update_type, int signal, uint8 min_status, uint8 max_status) {
void QuestManager::WorldWideSignal(uint8 update_type, int signal_id, uint8 min_status, uint8 max_status) {
auto pack = new ServerPacket(ServerOP_WWSignal, sizeof(WWSignal_Struct));
WWSignal_Struct* WWS = (WWSignal_Struct*)pack->pBuffer;
WWS->update_type = update_type;
WWS->signal = signal;
WWS->signal_id = signal_id;
WWS->min_status = min_status;
WWS->max_status = max_status;
worldserver.SendPacket(pack);