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[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)
# Perl - Add `$client->Signal(signal_id)`. # Notes - Some places still had signal as `uint32` versus `int`. - Rename `signal` to `signal_id` where valid so we don't have conflicts.
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@@ -101,7 +101,7 @@ public:
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void OpenDoorsNear(Lua_Mob opener);
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std::string MakeNameUnique(const char *name);
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std::string RemoveNumbers(const char *name);
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void SignalMobsByNPCID(uint32 npc_id, int signal);
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void SignalMobsByNPCID(uint32 npc_id, int signal_id);
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uint32 DeleteNPCCorpses();
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uint32 DeletePlayerCorpses();
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void HalveAggro(Lua_Mob who);
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@@ -128,7 +128,7 @@ public:
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Lua_Object_List GetObjectList();
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Lua_Doors_List GetDoorsList();
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Lua_Spawn_List GetSpawnList();
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void SignalAllClients(int signal);
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void SignalAllClients(int signal_id);
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void ChannelMessage(Lua_Mob from, int channel_num, int language, const char *message);
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#ifdef BOTS
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Lua_Bot GetBotByID(uint32 bot_id);
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