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[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)
# Perl - Add `$client->Signal(signal_id)`. # Notes - Some places still had signal as `uint32` versus `int`. - Rename `signal` to `signal_id` where valid so we don't have conflicts.
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@@ -281,9 +281,9 @@ std::string Lua_EntityList::RemoveNumbers(const char *name) {
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return self->RemoveNumbers(t_name);
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}
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void Lua_EntityList::SignalMobsByNPCID(uint32 npc_id, int signal) {
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void Lua_EntityList::SignalMobsByNPCID(uint32 npc_id, int signal_id) {
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Lua_Safe_Call_Void();
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self->SignalMobsByNPCID(npc_id, signal);
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self->SignalMobsByNPCID(npc_id, signal_id);
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}
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uint32 Lua_EntityList::DeleteNPCCorpses() {
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@@ -558,9 +558,9 @@ Lua_Spawn_List Lua_EntityList::GetSpawnList() {
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return ret;
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}
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void Lua_EntityList::SignalAllClients(int signal) {
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void Lua_EntityList::SignalAllClients(int signal_id) {
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Lua_Safe_Call_Void();
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self->SignalAllClients(signal);
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self->SignalAllClients(signal_id);
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}
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void Lua_EntityList::ChannelMessage(Lua_Mob from, int channel_num, int language, const char *message) {
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