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[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)
# Perl - Add `$client->Signal(signal_id)`. # Notes - Some places still had signal as `uint32` versus `int`. - Rename `signal` to `signal_id` where valid so we don't have conflicts.
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@@ -3173,40 +3173,40 @@ void Perl__crosszonesetentityvariablebynpctypeid(int npc_id, const char* variabl
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quest_manager.CrossZoneSetEntityVariable(CZUpdateType_NPC, npc_id, variable_name, variable_value);
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}
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void Perl__crosszonesignalclientbycharid(int character_id, int signal)
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void Perl__crosszonesignalclientbycharid(int character_id, int signal_id)
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{
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quest_manager.CrossZoneSignal(CZUpdateType_Character, character_id, signal);
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quest_manager.CrossZoneSignal(CZUpdateType_Character, character_id, signal_id);
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}
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void Perl__crosszonesignalclientbygroupid(int group_id, int signal)
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void Perl__crosszonesignalclientbygroupid(int group_id, int signal_id)
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{
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quest_manager.CrossZoneSignal(CZUpdateType_Group, group_id, signal);
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quest_manager.CrossZoneSignal(CZUpdateType_Group, group_id, signal_id);
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}
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void Perl__crosszonesignalclientbyraidid(int raid_id, int signal)
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void Perl__crosszonesignalclientbyraidid(int raid_id, int signal_id)
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{
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quest_manager.CrossZoneSignal(CZUpdateType_Raid, raid_id, signal);
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quest_manager.CrossZoneSignal(CZUpdateType_Raid, raid_id, signal_id);
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}
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void Perl__crosszonesignalclientbyguildid(int guild_id, int signal)
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void Perl__crosszonesignalclientbyguildid(int guild_id, int signal_id)
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{
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quest_manager.CrossZoneSignal(CZUpdateType_Guild, guild_id, signal);
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quest_manager.CrossZoneSignal(CZUpdateType_Guild, guild_id, signal_id);
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}
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void Perl__crosszonesignalclientbyexpeditionid(uint32 expedition_id, int signal)
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void Perl__crosszonesignalclientbyexpeditionid(uint32 expedition_id, int signal_id)
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{
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quest_manager.CrossZoneSignal(CZUpdateType_Expedition, expedition_id, signal);
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quest_manager.CrossZoneSignal(CZUpdateType_Expedition, expedition_id, signal_id);
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}
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void Perl__crosszonesignalclientbyname(const char* client_name, int signal)
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void Perl__crosszonesignalclientbyname(const char* client_name, int signal_id)
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{
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int update_identifier = 0;
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quest_manager.CrossZoneSignal(CZUpdateType_Expedition, update_identifier, signal, client_name);
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quest_manager.CrossZoneSignal(CZUpdateType_Expedition, update_identifier, signal_id, client_name);
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}
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void Perl__crosszonesignalnpcbynpctypeid(uint32 npc_id, int signal)
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void Perl__crosszonesignalnpcbynpctypeid(uint32 npc_id, int signal_id)
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{
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quest_manager.CrossZoneSignal(CZUpdateType_NPC, npc_id, signal);
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quest_manager.CrossZoneSignal(CZUpdateType_NPC, npc_id, signal_id);
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}
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void Perl__crosszoneupdateactivitybycharid(int character_id, uint32 task_id, int activity_id)
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@@ -3638,24 +3638,24 @@ void Perl__worldwidesetentityvariablenpc(const char* variable_name, const char*
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quest_manager.WorldWideSetEntityVariable(WWSetEntityVariableUpdateType_NPC, variable_name, variable_value);
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}
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void Perl__worldwidesignalnpc(int signal)
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void Perl__worldwidesignalnpc(int signal_id)
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{
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quest_manager.WorldWideSignal(WWSignalUpdateType_NPC, signal);
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quest_manager.WorldWideSignal(WWSignalUpdateType_NPC, signal_id);
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}
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void Perl__worldwidesignalclient(int signal)
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void Perl__worldwidesignalclient(int signal_id)
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{
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quest_manager.WorldWideSignal(WWSignalUpdateType_Character, signal);
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quest_manager.WorldWideSignal(WWSignalUpdateType_Character, signal_id);
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}
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void Perl__worldwidesignalclient(int signal, uint8 min_status)
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void Perl__worldwidesignalclient(int signal_id, uint8 min_status)
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{
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quest_manager.WorldWideSignal(WWSignalUpdateType_Character, signal, min_status);
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quest_manager.WorldWideSignal(WWSignalUpdateType_Character, signal_id, min_status);
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}
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void Perl__worldwidesignalclient(int signal, uint8 min_status, uint8 max_status)
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void Perl__worldwidesignalclient(int signal_id, uint8 min_status, uint8 max_status)
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{
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quest_manager.WorldWideSignal(WWSignalUpdateType_Character, signal, min_status, max_status);
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quest_manager.WorldWideSignal(WWSignalUpdateType_Character, signal_id, min_status, max_status);
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}
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void Perl__worldwideupdateactivity(uint32 task_id, int activity_id)
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