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[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)
# Perl - Add `$client->Signal(signal_id)`. # Notes - Some places still had signal as `uint32` versus `int`. - Rename `signal` to `signal_id` where valid so we don't have conflicts.
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@@ -1528,7 +1528,7 @@ struct CZSetEntityVariable_Struct {
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struct CZSignal_Struct {
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uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name, 6 - NPC
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int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, Expedition ID, or NPC ID based on update type, 0 for Character Name
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int signal;
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int signal_id;
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char client_name[64]; // Only used by Character Name Type, else empty
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};
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@@ -1601,7 +1601,7 @@ struct WWSetEntityVariable_Struct {
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struct WWSignal_Struct {
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uint8 update_type; // 0 - Character, 1 - NPC
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int signal;
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int signal_id;
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uint8 min_status;
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uint8 max_status;
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};
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