[Quest API] Cleanup Signal Methods in Perl/Lua. (#2604)

# Perl
- Add `$client->Signal(signal_id)`.

# Notes
- Some places still had signal as `uint32` versus `int`.
- Rename `signal` to `signal_id` where valid so we don't have conflicts.
This commit is contained in:
Alex King
2022-12-04 17:40:48 -05:00
committed by GitHub
parent ede3ed4df3
commit e1d5274bd5
12 changed files with 82 additions and 76 deletions
+2 -2
View File
@@ -1528,7 +1528,7 @@ struct CZSetEntityVariable_Struct {
struct CZSignal_Struct {
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name, 6 - NPC
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, Expedition ID, or NPC ID based on update type, 0 for Character Name
int signal;
int signal_id;
char client_name[64]; // Only used by Character Name Type, else empty
};
@@ -1601,7 +1601,7 @@ struct WWSetEntityVariable_Struct {
struct WWSignal_Struct {
uint8 update_type; // 0 - Character, 1 - NPC
int signal;
int signal_id;
uint8 min_status;
uint8 max_status;
};