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https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Change some world server Logging to General (Level 1) debugging
This commit is contained in:
parent
9f25b52f9a
commit
e1bfbfa30c
112
world/net.cpp
112
world/net.cpp
@ -126,30 +126,30 @@ int main(int argc, char** argv) {
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}
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// Load server configuration
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Log.Out(Logs::Detail, Logs::World_Server, "Loading server configuration..");
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Log.Out(Logs::General, Logs::World_Server, "Loading server configuration..");
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if (!WorldConfig::LoadConfig()) {
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Log.Out(Logs::Detail, Logs::World_Server, "Loading server configuration failed.");
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Log.Out(Logs::General, Logs::World_Server, "Loading server configuration failed.");
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return 1;
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}
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const WorldConfig *Config=WorldConfig::get();
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Log.Out(Logs::Detail, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
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Log.Out(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
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#ifdef _DEBUG
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
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Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
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Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
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Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler");
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return 1;
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}
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#endif
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@ -158,7 +158,7 @@ int main(int argc, char** argv) {
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if (Config->LoginCount == 0) {
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if (Config->LoginHost.length()) {
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loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
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Log.Out(Logs::Detail, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
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Log.Out(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
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}
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} else {
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LinkedList<LoginConfig*> loginlist=Config->loginlist;
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@ -166,19 +166,19 @@ int main(int argc, char** argv) {
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iterator.Reset();
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while(iterator.MoreElements()) {
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loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
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Log.Out(Logs::Detail, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
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Log.Out(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
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iterator.Advance();
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}
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}
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Log.Out(Logs::Detail, Logs::World_Server, "Connecting to MySQL...");
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Log.Out(Logs::General, Logs::World_Server, "Connecting to MySQL...");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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Log.Out(Logs::Detail, Logs::World_Server, "Cannot continue without a database connection.");
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Log.Out(Logs::General, Logs::World_Server, "Cannot continue without a database connection.");
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return 1;
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}
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guild_mgr.SetDatabase(&database);
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@ -278,56 +278,56 @@ int main(int argc, char** argv) {
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}
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if(Config->WorldHTTPEnabled) {
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Log.Out(Logs::Detail, Logs::World_Server, "Starting HTTP world service...");
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Log.Out(Logs::General, Logs::World_Server, "Starting HTTP world service...");
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http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
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} else {
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Log.Out(Logs::Detail, Logs::World_Server, "HTTP world service disabled.");
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Log.Out(Logs::General, Logs::World_Server, "HTTP world service disabled.");
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}
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Log.Out(Logs::Detail, Logs::World_Server, "Checking Database Conversions..");
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Log.Out(Logs::General, Logs::World_Server, "Checking Database Conversions..");
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database.CheckDatabaseConversions();
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Log.Out(Logs::Detail, Logs::World_Server, "Loading variables..");
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Log.Out(Logs::General, Logs::World_Server, "Loading variables..");
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database.LoadVariables();
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Log.Out(Logs::Detail, Logs::World_Server, "Loading zones..");
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Log.Out(Logs::General, Logs::World_Server, "Loading zones..");
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database.LoadZoneNames();
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Log.Out(Logs::Detail, Logs::World_Server, "Clearing groups..");
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Log.Out(Logs::General, Logs::World_Server, "Clearing groups..");
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database.ClearGroup();
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Log.Out(Logs::Detail, Logs::World_Server, "Clearing raids..");
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Log.Out(Logs::General, Logs::World_Server, "Clearing raids..");
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database.ClearRaid();
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database.ClearRaidDetails();
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database.ClearRaidLeader();
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Log.Out(Logs::Detail, Logs::World_Server, "Loading items..");
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Log.Out(Logs::General, Logs::World_Server, "Loading items..");
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if (!database.LoadItems())
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Log.Out(Logs::Detail, Logs::World_Server, "Error: Could not load item data. But ignoring");
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Log.Out(Logs::Detail, Logs::World_Server, "Loading skill caps..");
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Log.Out(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
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Log.Out(Logs::General, Logs::World_Server, "Loading skill caps..");
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if (!database.LoadSkillCaps())
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Log.Out(Logs::Detail, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
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Log.Out(Logs::Detail, Logs::World_Server, "Loading guilds..");
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Log.Out(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
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Log.Out(Logs::General, Logs::World_Server, "Loading guilds..");
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guild_mgr.LoadGuilds();
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//rules:
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{
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char tmp[64];
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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Log.Out(Logs::Detail, Logs::World_Server, "Loading rule set '%s'", tmp);
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Log.Out(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
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Log.Out(Logs::Detail, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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Log.Out(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default")) {
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Log.Out(Logs::Detail, Logs::World_Server, "No rule set configured, using default rules");
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Log.Out(Logs::General, Logs::World_Server, "No rule set configured, using default rules");
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} else {
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Log.Out(Logs::Detail, Logs::World_Server, "Loaded default rule set 'default'", tmp);
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Log.Out(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp);
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}
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}
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}
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if(RuleB(World, ClearTempMerchantlist)){
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Log.Out(Logs::Detail, Logs::World_Server, "Clearing temporary merchant lists..");
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Log.Out(Logs::General, Logs::World_Server, "Clearing temporary merchant lists..");
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database.ClearMerchantTemp();
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}
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Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day..");
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Log.Out(Logs::General, Logs::World_Server, "Loading EQ time of day..");
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if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
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Log.Out(Logs::Detail, Logs::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
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Log.Out(Logs::Detail, Logs::World_Server, "Loading launcher list..");
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Log.Out(Logs::General, Logs::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
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Log.Out(Logs::General, Logs::World_Server, "Loading launcher list..");
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launcher_list.LoadList();
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char tmp[20];
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@ -336,45 +336,45 @@ int main(int argc, char** argv) {
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if ((strcasecmp(tmp, "1") == 0)) {
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holdzones = true;
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}
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Log.Out(Logs::Detail, Logs::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
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Log.Out(Logs::General, Logs::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
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Log.Out(Logs::Detail, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
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Log.Out(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
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Log.Out(Logs::Detail, Logs::World_Server, "Loading adventures...");
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Log.Out(Logs::General, Logs::World_Server, "Loading adventures...");
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if(!adventure_manager.LoadAdventureTemplates())
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{
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Log.Out(Logs::Detail, Logs::World_Server, "Unable to load adventure templates.");
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Log.Out(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
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}
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if(!adventure_manager.LoadAdventureEntries())
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{
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Log.Out(Logs::Detail, Logs::World_Server, "Unable to load adventure templates.");
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Log.Out(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
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}
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adventure_manager.Load();
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adventure_manager.LoadLeaderboardInfo();
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Log.Out(Logs::Detail, Logs::World_Server, "Purging expired instances");
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Log.Out(Logs::General, Logs::World_Server, "Purging expired instances");
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database.PurgeExpiredInstances();
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Timer PurgeInstanceTimer(450000);
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PurgeInstanceTimer.Start(450000);
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Log.Out(Logs::Detail, Logs::World_Server, "Loading char create info...");
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Log.Out(Logs::General, Logs::World_Server, "Loading char create info...");
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database.LoadCharacterCreateAllocations();
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database.LoadCharacterCreateCombos();
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char errbuf[TCPConnection_ErrorBufferSize];
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if (tcps.Open(Config->WorldTCPPort, errbuf)) {
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Log.Out(Logs::Detail, Logs::World_Server,"Zone (TCP) listener started.");
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Log.Out(Logs::General, Logs::World_Server,"Zone (TCP) listener started.");
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} else {
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Log.Out(Logs::Detail, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
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Log.Out(Logs::Detail, Logs::World_Server," %s",errbuf);
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Log.Out(Logs::General, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
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Log.Out(Logs::General, Logs::World_Server," %s",errbuf);
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return 1;
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}
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if (eqsf.Open()) {
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Log.Out(Logs::Detail, Logs::World_Server,"Client (UDP) listener started.");
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Log.Out(Logs::General, Logs::World_Server,"Client (UDP) listener started.");
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} else {
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Log.Out(Logs::Detail, Logs::World_Server,"Failed to start client (UDP) listener (port 9000)");
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Log.Out(Logs::General, Logs::World_Server,"Failed to start client (UDP) listener (port 9000)");
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return 1;
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}
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@ -402,7 +402,7 @@ int main(int argc, char** argv) {
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//structures and opcodes for that patch.
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struct in_addr in;
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in.s_addr = eqs->GetRemoteIP();
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Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
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Log.Out(Logs::General, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
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stream_identifier.AddStream(eqs); //takes the stream
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}
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@ -415,19 +415,19 @@ int main(int argc, char** argv) {
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struct in_addr in;
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in.s_addr = eqsi->GetRemoteIP();
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if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
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Log.Out(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
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Log.Out(Logs::General, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
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if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
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Log.Out(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
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Log.Out(Logs::General, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
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auto client = new Client(eqsi);
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// @merth: client->zoneattempt=0;
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client_list.Add(client);
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} else {
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Log.Out(Logs::Detail, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
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Log.Out(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
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eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
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}
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}
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if (!RuleB(World, UseBannedIPsTable)){
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Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
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Log.Out(Logs::General, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
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auto client = new Client(eqsi);
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// @merth: client->zoneattempt=0;
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client_list.Add(client);
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@ -439,7 +439,7 @@ int main(int argc, char** argv) {
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while ((tcpc = tcps.NewQueuePop())) {
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struct in_addr in;
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in.s_addr = tcpc->GetrIP();
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Log.Out(Logs::Detail, Logs::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
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Log.Out(Logs::General, Logs::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
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console_list.Add(new Console(tcpc));
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}
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@ -482,16 +482,16 @@ int main(int argc, char** argv) {
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}
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Sleep(20);
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}
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Log.Out(Logs::Detail, Logs::World_Server, "World main loop completed.");
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Log.Out(Logs::Detail, Logs::World_Server, "Shutting down console connections (if any).");
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Log.Out(Logs::General, Logs::World_Server, "World main loop completed.");
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Log.Out(Logs::General, Logs::World_Server, "Shutting down console connections (if any).");
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console_list.KillAll();
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Log.Out(Logs::Detail, Logs::World_Server, "Shutting down zone connections (if any).");
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Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
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zoneserver_list.KillAll();
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Log.Out(Logs::Detail, Logs::World_Server, "Zone (TCP) listener stopped.");
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Log.Out(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped.");
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tcps.Close();
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Log.Out(Logs::Detail, Logs::World_Server, "Client (UDP) listener stopped.");
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Log.Out(Logs::General, Logs::World_Server, "Client (UDP) listener stopped.");
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eqsf.Close();
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Log.Out(Logs::Detail, Logs::World_Server, "Signaling HTTP service to stop...");
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Log.Out(Logs::General, Logs::World_Server, "Signaling HTTP service to stop...");
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http_server.Stop();
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Log.CloseFileLogs();
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@ -499,9 +499,9 @@ int main(int argc, char** argv) {
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}
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void CatchSignal(int sig_num) {
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Log.Out(Logs::Detail, Logs::World_Server,"Caught signal %d",sig_num);
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Log.Out(Logs::General, Logs::World_Server,"Caught signal %d",sig_num);
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if(zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str())==false)
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Log.Out(Logs::Detail, Logs::World_Server,"Failed to save time file.");
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Log.Out(Logs::General, Logs::World_Server,"Failed to save time file.");
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RunLoops = false;
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}
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