Change some world server Logging to General (Level 1) debugging

This commit is contained in:
Akkadius 2015-01-21 19:15:36 -06:00
parent 9f25b52f9a
commit e1bfbfa30c

View File

@ -126,30 +126,30 @@ int main(int argc, char** argv) {
}
// Load server configuration
Log.Out(Logs::Detail, Logs::World_Server, "Loading server configuration..");
Log.Out(Logs::General, Logs::World_Server, "Loading server configuration..");
if (!WorldConfig::LoadConfig()) {
Log.Out(Logs::Detail, Logs::World_Server, "Loading server configuration failed.");
Log.Out(Logs::General, Logs::World_Server, "Loading server configuration failed.");
return 1;
}
const WorldConfig *Config=WorldConfig::get();
Log.Out(Logs::Detail, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
Log.Out(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
#ifdef _DEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
Log.Out(Logs::General, Logs::World_Server, "Could not set signal handler");
return 1;
}
#endif
@ -158,7 +158,7 @@ int main(int argc, char** argv) {
if (Config->LoginCount == 0) {
if (Config->LoginHost.length()) {
loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
Log.Out(Logs::Detail, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
Log.Out(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
}
} else {
LinkedList<LoginConfig*> loginlist=Config->loginlist;
@ -166,19 +166,19 @@ int main(int argc, char** argv) {
iterator.Reset();
while(iterator.MoreElements()) {
loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
Log.Out(Logs::Detail, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
Log.Out(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
iterator.Advance();
}
}
Log.Out(Logs::Detail, Logs::World_Server, "Connecting to MySQL...");
Log.Out(Logs::General, Logs::World_Server, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Log.Out(Logs::Detail, Logs::World_Server, "Cannot continue without a database connection.");
Log.Out(Logs::General, Logs::World_Server, "Cannot continue without a database connection.");
return 1;
}
guild_mgr.SetDatabase(&database);
@ -278,56 +278,56 @@ int main(int argc, char** argv) {
}
if(Config->WorldHTTPEnabled) {
Log.Out(Logs::Detail, Logs::World_Server, "Starting HTTP world service...");
Log.Out(Logs::General, Logs::World_Server, "Starting HTTP world service...");
http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
} else {
Log.Out(Logs::Detail, Logs::World_Server, "HTTP world service disabled.");
Log.Out(Logs::General, Logs::World_Server, "HTTP world service disabled.");
}
Log.Out(Logs::Detail, Logs::World_Server, "Checking Database Conversions..");
Log.Out(Logs::General, Logs::World_Server, "Checking Database Conversions..");
database.CheckDatabaseConversions();
Log.Out(Logs::Detail, Logs::World_Server, "Loading variables..");
Log.Out(Logs::General, Logs::World_Server, "Loading variables..");
database.LoadVariables();
Log.Out(Logs::Detail, Logs::World_Server, "Loading zones..");
Log.Out(Logs::General, Logs::World_Server, "Loading zones..");
database.LoadZoneNames();
Log.Out(Logs::Detail, Logs::World_Server, "Clearing groups..");
Log.Out(Logs::General, Logs::World_Server, "Clearing groups..");
database.ClearGroup();
Log.Out(Logs::Detail, Logs::World_Server, "Clearing raids..");
Log.Out(Logs::General, Logs::World_Server, "Clearing raids..");
database.ClearRaid();
database.ClearRaidDetails();
database.ClearRaidLeader();
Log.Out(Logs::Detail, Logs::World_Server, "Loading items..");
Log.Out(Logs::General, Logs::World_Server, "Loading items..");
if (!database.LoadItems())
Log.Out(Logs::Detail, Logs::World_Server, "Error: Could not load item data. But ignoring");
Log.Out(Logs::Detail, Logs::World_Server, "Loading skill caps..");
Log.Out(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
Log.Out(Logs::General, Logs::World_Server, "Loading skill caps..");
if (!database.LoadSkillCaps())
Log.Out(Logs::Detail, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
Log.Out(Logs::Detail, Logs::World_Server, "Loading guilds..");
Log.Out(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
Log.Out(Logs::General, Logs::World_Server, "Loading guilds..");
guild_mgr.LoadGuilds();
//rules:
{
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
Log.Out(Logs::Detail, Logs::World_Server, "Loading rule set '%s'", tmp);
Log.Out(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
Log.Out(Logs::Detail, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
Log.Out(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
Log.Out(Logs::Detail, Logs::World_Server, "No rule set configured, using default rules");
Log.Out(Logs::General, Logs::World_Server, "No rule set configured, using default rules");
} else {
Log.Out(Logs::Detail, Logs::World_Server, "Loaded default rule set 'default'", tmp);
Log.Out(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp);
}
}
}
if(RuleB(World, ClearTempMerchantlist)){
Log.Out(Logs::Detail, Logs::World_Server, "Clearing temporary merchant lists..");
Log.Out(Logs::General, Logs::World_Server, "Clearing temporary merchant lists..");
database.ClearMerchantTemp();
}
Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day..");
Log.Out(Logs::General, Logs::World_Server, "Loading EQ time of day..");
if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
Log.Out(Logs::Detail, Logs::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
Log.Out(Logs::Detail, Logs::World_Server, "Loading launcher list..");
Log.Out(Logs::General, Logs::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
Log.Out(Logs::General, Logs::World_Server, "Loading launcher list..");
launcher_list.LoadList();
char tmp[20];
@ -336,45 +336,45 @@ int main(int argc, char** argv) {
if ((strcasecmp(tmp, "1") == 0)) {
holdzones = true;
}
Log.Out(Logs::Detail, Logs::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
Log.Out(Logs::General, Logs::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
Log.Out(Logs::Detail, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
Log.Out(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
Log.Out(Logs::Detail, Logs::World_Server, "Loading adventures...");
Log.Out(Logs::General, Logs::World_Server, "Loading adventures...");
if(!adventure_manager.LoadAdventureTemplates())
{
Log.Out(Logs::Detail, Logs::World_Server, "Unable to load adventure templates.");
Log.Out(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
}
if(!adventure_manager.LoadAdventureEntries())
{
Log.Out(Logs::Detail, Logs::World_Server, "Unable to load adventure templates.");
Log.Out(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
}
adventure_manager.Load();
adventure_manager.LoadLeaderboardInfo();
Log.Out(Logs::Detail, Logs::World_Server, "Purging expired instances");
Log.Out(Logs::General, Logs::World_Server, "Purging expired instances");
database.PurgeExpiredInstances();
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
Log.Out(Logs::Detail, Logs::World_Server, "Loading char create info...");
Log.Out(Logs::General, Logs::World_Server, "Loading char create info...");
database.LoadCharacterCreateAllocations();
database.LoadCharacterCreateCombos();
char errbuf[TCPConnection_ErrorBufferSize];
if (tcps.Open(Config->WorldTCPPort, errbuf)) {
Log.Out(Logs::Detail, Logs::World_Server,"Zone (TCP) listener started.");
Log.Out(Logs::General, Logs::World_Server,"Zone (TCP) listener started.");
} else {
Log.Out(Logs::Detail, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
Log.Out(Logs::Detail, Logs::World_Server," %s",errbuf);
Log.Out(Logs::General, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
Log.Out(Logs::General, Logs::World_Server," %s",errbuf);
return 1;
}
if (eqsf.Open()) {
Log.Out(Logs::Detail, Logs::World_Server,"Client (UDP) listener started.");
Log.Out(Logs::General, Logs::World_Server,"Client (UDP) listener started.");
} else {
Log.Out(Logs::Detail, Logs::World_Server,"Failed to start client (UDP) listener (port 9000)");
Log.Out(Logs::General, Logs::World_Server,"Failed to start client (UDP) listener (port 9000)");
return 1;
}
@ -402,7 +402,7 @@ int main(int argc, char** argv) {
//structures and opcodes for that patch.
struct in_addr in;
in.s_addr = eqs->GetRemoteIP();
Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
Log.Out(Logs::General, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
stream_identifier.AddStream(eqs); //takes the stream
}
@ -415,19 +415,19 @@ int main(int argc, char** argv) {
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
Log.Out(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
Log.Out(Logs::General, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
Log.Out(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
Log.Out(Logs::General, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
} else {
Log.Out(Logs::Detail, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
Log.Out(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)){
Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Log.Out(Logs::General, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
@ -439,7 +439,7 @@ int main(int argc, char** argv) {
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
Log.Out(Logs::Detail, Logs::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
Log.Out(Logs::General, Logs::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
console_list.Add(new Console(tcpc));
}
@ -482,16 +482,16 @@ int main(int argc, char** argv) {
}
Sleep(20);
}
Log.Out(Logs::Detail, Logs::World_Server, "World main loop completed.");
Log.Out(Logs::Detail, Logs::World_Server, "Shutting down console connections (if any).");
Log.Out(Logs::General, Logs::World_Server, "World main loop completed.");
Log.Out(Logs::General, Logs::World_Server, "Shutting down console connections (if any).");
console_list.KillAll();
Log.Out(Logs::Detail, Logs::World_Server, "Shutting down zone connections (if any).");
Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
zoneserver_list.KillAll();
Log.Out(Logs::Detail, Logs::World_Server, "Zone (TCP) listener stopped.");
Log.Out(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped.");
tcps.Close();
Log.Out(Logs::Detail, Logs::World_Server, "Client (UDP) listener stopped.");
Log.Out(Logs::General, Logs::World_Server, "Client (UDP) listener stopped.");
eqsf.Close();
Log.Out(Logs::Detail, Logs::World_Server, "Signaling HTTP service to stop...");
Log.Out(Logs::General, Logs::World_Server, "Signaling HTTP service to stop...");
http_server.Stop();
Log.CloseFileLogs();
@ -499,9 +499,9 @@ int main(int argc, char** argv) {
}
void CatchSignal(int sig_num) {
Log.Out(Logs::Detail, Logs::World_Server,"Caught signal %d",sig_num);
Log.Out(Logs::General, Logs::World_Server,"Caught signal %d",sig_num);
if(zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str())==false)
Log.Out(Logs::Detail, Logs::World_Server,"Failed to save time file.");
Log.Out(Logs::General, Logs::World_Server,"Failed to save time file.");
RunLoops = false;
}