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Update npc.cpp
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@@ -778,6 +778,7 @@ bool NPC::Process()
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}
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if (GetMana() < GetMaxMana()) {
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if (RuleB(NPC, UseMeditateBasedManaRegen)) {
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int32 npc_idle_mana_regen_bonus = 2;
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uint16 meditate_skill = GetSkill(EQEmu::skills::SkillMeditate);
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if (!IsEngaged() && meditate_skill > 0) {
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@@ -788,6 +789,10 @@ bool NPC::Process()
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}
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SetMana(GetMana() + mana_regen + npc_idle_mana_regen_bonus);
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}
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else {
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SetMana(GetMana() + mana_regen + npc_sitting_regen_bonus);
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}
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}
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SendHPUpdate();
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