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[Quest API] Add several methods to Perl/Lua API for LDoN stuff. (#1356)
- Swapped parameters in mostly unused functions to be theme_id first and points second. (No examples in PEQ quests.) - Add $client->AddLDoNLoss(theme_id) to Perl. - Add $client->AddLDoNWin(theme_id) to Perl. - Add quest::crosszoneaddldonlossbycharid(character_id, theme_id) to Perl. - Add quest::crosszoneaddldonlossbygroupid(group_id, theme_id) to Perl. - Add quest::crosszoneaddldonlossbyraidid(raid_id, theme_id) to Perl. - Add quest::crosszoneaddldonlossbyguildid(guild_id, theme_id) to Perl. - Add quest::crosszoneaddldonlossbyexpeditionid(expedition_id, theme_id) to Perl. - Add quest::crosszoneaddldonpointsbycharid(character_id, theme_id, points) to Perl. - Add quest::crosszoneaddldonpointsbygroupid(group_id, theme_id, points) to Perl. - Add quest::crosszoneaddldonpointsbyraidid(raid_id, theme_id, points) to Perl. - Add quest::crosszoneaddldonpointsbyguildid(guild_id, theme_id, points) to Perl. - Add quest::crosszoneaddldonpointsbyexpeditionid(expedition_id, theme_id, points) to Perl. - Add quest::crosszoneaddldonwinbycharid(character_id, theme_id) to Perl. - Add quest::crosszoneaddldonwinbygroupid(group_id, theme_id) to Perl. - Add quest::crosszoneaddldonwinbyraidid(raid_id, theme_id) to Perl. - Add quest::crosszoneaddldonwinbyguildid(guild_id, theme_id) to Perl. - Add quest::crosszoneaddldonwinbyexpeditionid(expedition_id, theme_id) to Perl. - Fix quest::addldonloss(theme_id) in Perl. - Fix quest::addldonwin(theme_id) in Perl. - Add client:AddLDoNLoss(theme_id) to Lua. - Add client:AddLDoNWin(theme_id) to Lua. - Add eq.add_ldon_loss(theme_id) to Lua. - Add eq.add_ldon_points(theme_id, points) to Lua. - Add eq.add_ldon_win(theme_id) to Lua. - Add eq.cross_zone_add_ldon_loss_by_char_id(character_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_loss_by_group_id(group_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_loss_by_raid_id(raid_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_loss_by_guild_id(guild_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_loss_by_expedition_id(expedition_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_points_by_char_id(character_id, theme_id, points) to Lua. - Add eq.cross_zone_add_ldon_points_by_group_id(group_id, theme_id, points) to Lua. - Add eq.cross_zone_add_ldon_points_by_raid_id(raid_id, theme_id, points) to Lua. - Add eq.cross_zone_add_ldon_points_by_guild_id(guild_id, theme_id, points) to Lua. - Add eq.cross_zone_add_ldon_points_by_expedition_id(expedition_id, theme_id, points) to Lua. - Add eq.cross_zone_add_ldon_win_by_char_id(character_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_win_by_group_id(group_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_win_by_raid_id(raid_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_win_by_guild_id(guild_id, theme_id) to Lua. - Add eq.cross_zone_add_ldon_win_by_expedition_id(expedition_id, theme_id) to Lua.
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+4
-3
@@ -158,9 +158,9 @@ public:
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void pause(int duration);
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void moveto(const glm::vec4& position, bool saveguardspot);
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void resume();
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void addldonpoints(int32 points, uint32 theme);
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void addldonwin(int32 wins, uint32 theme);
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void addldonloss(int32 losses, uint32 theme);
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void addldonpoints(uint32 theme_id, int points);
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void addldonloss(uint32 theme_id);
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void addldonwin(uint32 theme_id);
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void setnexthpevent(int at);
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void setnextinchpevent(int at);
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void respawn(int npc_type, int grid);
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@@ -308,6 +308,7 @@ public:
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void CrossZoneFailTaskByGroupID(int group_id, uint32 task_id);
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void CrossZoneFailTaskByRaidID(int raid_id, uint32 task_id);
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void CrossZoneFailTaskByGuildID(int guild_id, uint32 task_id);
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void CrossZoneLDoNUpdate(uint8 type, uint8 subtype, int identifier, uint32 theme_id, int points = 1);
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void CrossZoneMarqueeByCharID(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
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void CrossZoneMarqueeByGroupID(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
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void CrossZoneMarqueeByRaidID(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
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