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Remove AdventureManager::Load since it doesn't do anything
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@@ -34,7 +34,6 @@ public:
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void AddFinishedEvent(AdventureFinishEvent fe) { finished_list.push_back(fe); Save(); }
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bool PopFinishedEvent(const char *name, AdventureFinishEvent &fe);
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void Save();
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void Load();
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Adventure **GetFinishedAdventures(const char *player, int &count);
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Adventure *GetActiveAdventure(const char *player);
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