Remove AdventureManager::Load since it doesn't do anything

This commit is contained in:
Michael Cook (mackal)
2020-01-16 19:22:17 -05:00
parent 4241fba7e2
commit e1408ede6b
3 changed files with 0 additions and 101 deletions
-1
View File
@@ -34,7 +34,6 @@ public:
void AddFinishedEvent(AdventureFinishEvent fe) { finished_list.push_back(fe); Save(); }
bool PopFinishedEvent(const char *name, AdventureFinishEvent &fe);
void Save();
void Load();
Adventure **GetFinishedAdventures(const char *player, int &count);
Adventure *GetActiveAdventure(const char *player);