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Added FilteredMessage functions that better use ServerFilters
These functions are currently unused, but should work nicely. I didn't add overloads to separate them from the others for now
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@@ -267,7 +267,9 @@ public:
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void MessageStatus(uint32 to_guilddbid, int to_minstatus, uint32 type, const char* message, ...);
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void MessageClose(Mob* sender, bool skipsender, float dist, uint32 type, const char* message, ...);
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void Message_StringID(Mob *sender, bool skipsender, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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void FilteredMessage_StringID(Mob *sender, bool skipsender, uint32 type, eqFilterType filter, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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void MessageClose_StringID(Mob *sender, bool skipsender, float dist, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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void FilteredMessageClose_StringID(Mob *sender, bool skipsender, float dist, uint32 type, eqFilterType filter, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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void ChannelMessageFromWorld(const char* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, const char* message);
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void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, const char* message, ...);
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void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
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