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Fixed Character select to be loaded from new character data tables
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@@ -34,6 +34,9 @@ public:
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SharedDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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virtual ~SharedDatabase();
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/* Temp */
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uint32 SetPlayerProfile_MQ(char** query, uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
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bool SetPlayerProfile(uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
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/*
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* General Character Related Stuff
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*/
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