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Spell Projectiles have been revamped to use new system.
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+1
-2
@@ -670,8 +670,7 @@ bool NPC::Process()
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viral_timer_counter = 0;
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}
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if(projectile_timer.Check())
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SpellProjectileEffect();
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ProjectileAttack();
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if(spellbonuses.GravityEffect == 1) {
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if(gravity_timer.Check())
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