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Spell Projectiles have been revamped to use new system.
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+2
-51
@@ -279,14 +279,6 @@ Mob::Mob(const char* in_name,
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casting_spell_inventory_slot = 0;
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target = 0;
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) { projectile_spell_id[i] = 0; }
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) { projectile_target_id[i] = 0; }
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) { projectile_increment[i] = 0; }
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) { projectile_x[i] = 0; }
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) { projectile_y[i] = 0; }
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) { projectile_z[i] = 0; }
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projectile_timer.Disable();
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ActiveProjectileATK = false;
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++)
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{
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@@ -303,6 +295,8 @@ Mob::Mob(const char* in_name,
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ProjectileAtk[i].ammo_id = 0;
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ProjectileAtk[i].ammo_slot = 0;
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ProjectileAtk[i].skill = 0;
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ProjectileAtk[i].speed_mod = 0.0f;
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}
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memset(&itembonuses, 0, sizeof(StatBonuses));
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@@ -4253,49 +4247,6 @@ bool Mob::TryReflectSpell(uint32 spell_id)
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return false;
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}
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void Mob::SpellProjectileEffect()
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{
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bool time_disable = false;
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) {
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if (projectile_increment[i] == 0){
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continue;
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}
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Mob* target = entity_list.GetMobID(projectile_target_id[i]);
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float dist = 0;
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if (target)
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dist = target->CalculateDistance(projectile_x[i], projectile_y[i], projectile_z[i]);
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int increment_end = 0;
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increment_end = static_cast<int>(dist / 10) - 1; //This pretty accurately determines end time for speed for 1.5 and timer of 250 ms
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if (increment_end <= projectile_increment[i]){
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if (target && IsValidSpell(projectile_spell_id[i]))
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SpellOnTarget(projectile_spell_id[i], target, false, true, spells[projectile_spell_id[i]].ResistDiff, true);
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projectile_spell_id[i] = 0;
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projectile_target_id[i] = 0;
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projectile_x[i] = 0, projectile_y[i] = 0, projectile_z[i] = 0;
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projectile_increment[i] = 0;
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time_disable = true;
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}
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else {
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projectile_increment[i]++;
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time_disable = false;
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}
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}
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if (time_disable)
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projectile_timer.Disable();
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}
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void Mob::DoGravityEffect()
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{
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Mob *caster = nullptr;
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