Spell Projectiles have been revamped to use new system.

This commit is contained in:
KayenEQ
2014-11-30 01:43:51 -05:00
parent 705dd4d7df
commit e04496188b
8 changed files with 57 additions and 104 deletions
-3
View File
@@ -566,9 +566,6 @@ bool Client::Process() {
}
ProjectileAttack();
if(projectile_timer.Check())
SpellProjectileEffect();
if(spellbonuses.GravityEffect == 1) {
if(gravity_timer.Check())