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Merge branch 'master' into lsid
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+6
-1
@@ -606,6 +606,10 @@ public:
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uint32 GetExperienceForKill(Mob *against);
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void AddEXP(uint32 in_add_exp, uint8 conlevel = 0xFF, bool resexp = false);
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uint32 CalcEXP(uint8 conlevel = 0xFF);
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void CalculateNormalizedAAExp(uint32 &add_aaxp, uint8 conlevel, bool resexp);
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void CalculateStandardAAExp(uint32 &add_aaxp, uint8 conlevel, bool resexp);
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void CalculateLeadershipExp(uint32 &add_exp, uint8 conlevel);
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void CalculateExp(uint32 in_add_exp, uint32 &add_exp, uint32 &add_aaxp, uint8 conlevel, bool resexp);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp=false);
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void AddLevelBasedExp(uint8 exp_percentage, uint8 max_level=0);
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void SetLeadershipEXP(uint32 group_exp, uint32 raid_exp);
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@@ -651,6 +655,7 @@ public:
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void Sacrifice(Client* caster);
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void GoToDeath();
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inline const int32 GetInstanceID() const { return zone->GetInstanceID(); }
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void SetZoning(bool in) { bZoning = in; }
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FACTION_VALUE GetReverseFactionCon(Mob* iOther);
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FACTION_VALUE GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction, Mob* tnpc);
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@@ -1542,7 +1547,7 @@ private:
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bool npcflag;
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uint8 npclevel;
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bool feigned;
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bool zoning;
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bool bZoning;
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bool tgb;
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bool instalog;
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int32 last_reported_mana;
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