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It's never ogre with these hatelist crashes..
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@@ -1283,6 +1283,33 @@ void EntityList::RemoveFromTargets(Mob *mob, bool RemoveFromXTargets)
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}
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}
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void EntityList::RemoveFromTargets(uint16 MobID, bool RemoveFromXTargets)
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{
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Mob* mob = entity_list.GetMob(MobID);
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if(!mob)
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return;
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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Mob *m = it->second;
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++it;
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if (!m)
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continue;
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m->RemoveFromHateList(mob);
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if (RemoveFromXTargets) {
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if (m->IsClient())
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m->CastToClient()->RemoveXTarget(mob, false);
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// FadingMemories calls this function passing the client.
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else if (mob->IsClient())
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mob->CastToClient()->RemoveXTarget(m, false);
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}
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}
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}
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void EntityList::RemoveFromXTargets(Mob *mob)
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{
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auto it = client_list.begin();
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@@ -2080,6 +2107,9 @@ bool EntityList::RemoveMob(uint16 delete_id)
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if (delete_id == 0)
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return true;
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//Moved this from ~Mob, because it could cause a crash in some cases where a hate list was still used and that mob was the only one on the hate list.
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entity_list.RemoveFromTargets(delete_id, true);
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auto it = mob_list.find(delete_id);
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if (it != mob_list.end()) {
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if (npc_list.count(delete_id))
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@@ -2101,6 +2131,9 @@ bool EntityList::RemoveMob(Mob *delete_mob)
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if (delete_mob == 0)
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return true;
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//Moved this from ~Mob, because it could cause a crash in some cases where a hate list was still used and that mob was the only one on the hate list.
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entity_list.RemoveFromTargets(delete_mob, true);
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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if (it->second == delete_mob) {
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