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https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
Rename _spellSettings to m_bot_spell_settings
This commit is contained in:
+15
-15
@@ -10176,7 +10176,7 @@ int Bot::GetDefaultBotBaseSetting(uint16 bot_setting, uint8 stance) {
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void Bot::LoadDefaultBotSettings() {
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_spellSettings.clear();
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m_bot_spell_settings.clear();
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uint8 bot_stance = GetBotStance();
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@@ -10207,7 +10207,7 @@ void Bot::LoadDefaultBotSettings() {
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t.AEOrGroupTargetCount = GetDefaultSpellTypeAEOrGroupTargetCount(i, bot_stance);
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t.recastTimer.Start();
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_spellSettings.push_back(t);
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m_bot_spell_settings.push_back(t);
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LogBotSettingsDetail("{} says, 'Setting defaults for {} ({}) [#{}] - [{} [#{}] stance]'", GetCleanName(), t.name, t.shortName, t.spellType, Stance::GetName(bot_stance), bot_stance);
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LogBotSettingsDetail("{} says, 'Hold = [{}] | Delay = [{}ms] | MinThreshold = [{}\%] | MaxThreshold = [{}\%]'", GetCleanName(), GetDefaultSpellHold(i, bot_stance), GetDefaultSpellDelay(i, bot_stance), GetDefaultSpellMinThreshold(i, bot_stance), GetDefaultSpellMaxThreshold(i, bot_stance));
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@@ -10276,11 +10276,11 @@ BotSpell Bot::GetSpellByHealType(uint16 spell_type, Mob* tar) {
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uint16 Bot::GetSpellTypePriority(uint16 spell_type, uint8 priority_type) {
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switch (priority_type) {
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case BotPriorityCategories::Idle:
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return _spellSettings[spell_type].idlePriority;
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return m_bot_spell_settings[spell_type].idlePriority;
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case BotPriorityCategories::Engaged:
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return _spellSettings[spell_type].engagedPriority;
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return m_bot_spell_settings[spell_type].engagedPriority;
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case BotPriorityCategories::Pursue:
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return _spellSettings[spell_type].pursuePriority;
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return m_bot_spell_settings[spell_type].pursuePriority;
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default:
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return 0;
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}
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@@ -10736,13 +10736,13 @@ uint16 Bot::GetDefaultSpellTypeAEOrGroupTargetCount(uint16 spell_type, uint8 sta
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void Bot::SetSpellTypePriority(uint16 spell_type, uint8 priority_type, uint16 priority) {
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switch (priority_type) {
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case BotPriorityCategories::Idle:
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_spellSettings[spell_type].idlePriority = priority;
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m_bot_spell_settings[spell_type].idlePriority = priority;
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break;
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case BotPriorityCategories::Engaged:
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_spellSettings[spell_type].engagedPriority = priority;
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m_bot_spell_settings[spell_type].engagedPriority = priority;
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break;
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case BotPriorityCategories::Pursue:
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_spellSettings[spell_type].pursuePriority = priority;
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m_bot_spell_settings[spell_type].pursuePriority = priority;
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break;
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default:
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return;
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@@ -10750,31 +10750,31 @@ void Bot::SetSpellTypePriority(uint16 spell_type, uint8 priority_type, uint16 pr
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}
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void Bot::SetSpellTypeResistLimit(uint16 spell_type, uint16 resist_limit) {
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_spellSettings[spell_type].resistLimit = resist_limit;
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m_bot_spell_settings[spell_type].resistLimit = resist_limit;
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}
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void Bot::SetSpellTypeAggroCheck(uint16 spell_type, bool aggro_check) {
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_spellSettings[spell_type].aggroCheck = aggro_check;
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m_bot_spell_settings[spell_type].aggroCheck = aggro_check;
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}
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void Bot::SetSpellTypeMinManaLimit(uint16 spell_type, uint8 mana_limit) {
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_spellSettings[spell_type].minManaPct = mana_limit;
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m_bot_spell_settings[spell_type].minManaPct = mana_limit;
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}
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void Bot::SetSpellTypeMaxManaLimit(uint16 spell_type, uint8 mana_limit) {
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_spellSettings[spell_type].maxManaPct = mana_limit;
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m_bot_spell_settings[spell_type].maxManaPct = mana_limit;
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}
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void Bot::SetSpellTypeMinHPLimit(uint16 spell_type, uint8 hp_limit) {
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_spellSettings[spell_type].minHPPct = hp_limit;
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m_bot_spell_settings[spell_type].minHPPct = hp_limit;
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}
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void Bot::SetSpellTypeMaxHPLimit(uint16 spell_type, uint8 hp_limit) {
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_spellSettings[spell_type].maxHPPct = hp_limit;
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m_bot_spell_settings[spell_type].maxHPPct = hp_limit;
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}
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void Bot::SetSpellTypeAEOrGroupTargetCount(uint16 spell_type, uint16 target_count) {
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_spellSettings[spell_type].AEOrGroupTargetCount = target_count;
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m_bot_spell_settings[spell_type].AEOrGroupTargetCount = target_count;
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}
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std::list<BotSpellTypeOrder> Bot::GetSpellTypesPrioritized(uint8 priority_type) {
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+7
-7
@@ -564,19 +564,19 @@ public:
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int GetSetting(uint16 setting_category, uint16 setting_type);
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uint16 GetSpellTypePriority(uint16 spell_type, uint8 priority_type);
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void SetSpellTypePriority(uint16 spell_type, uint8 priority_type, uint16 priority);
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inline uint16 GetSpellTypeResistLimit(uint16 spell_type) const { return _spellSettings[spell_type].resistLimit; }
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inline uint16 GetSpellTypeResistLimit(uint16 spell_type) const { return m_bot_spell_settings[spell_type].resistLimit; }
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void SetSpellTypeResistLimit(uint16 spell_type, uint16 resist_limit);
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inline bool GetSpellTypeAggroCheck(uint16 spell_type) const { return _spellSettings[spell_type].aggroCheck; }
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inline bool GetSpellTypeAggroCheck(uint16 spell_type) const { return m_bot_spell_settings[spell_type].aggroCheck; }
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void SetSpellTypeAggroCheck(uint16 spell_type, bool aggro_check);
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inline uint8 GetSpellTypeMinManaLimit(uint16 spell_type) const { return _spellSettings[spell_type].minManaPct; }
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inline uint8 GetSpellTypeMaxManaLimit(uint16 spell_type) const { return _spellSettings[spell_type].maxManaPct; }
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inline uint8 GetSpellTypeMinManaLimit(uint16 spell_type) const { return m_bot_spell_settings[spell_type].minManaPct; }
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inline uint8 GetSpellTypeMaxManaLimit(uint16 spell_type) const { return m_bot_spell_settings[spell_type].maxManaPct; }
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void SetSpellTypeMinManaLimit(uint16 spell_type, uint8 mana_limit);
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void SetSpellTypeMaxManaLimit(uint16 spell_type, uint8 mana_limit);
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inline uint8 GetSpellTypeMinHPLimit(uint16 spell_type) const { return _spellSettings[spell_type].minHPPct; }
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inline uint8 GetSpellTypeMaxHPLimit(uint16 spell_type) const { return _spellSettings[spell_type].maxHPPct; }
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inline uint8 GetSpellTypeMinHPLimit(uint16 spell_type) const { return m_bot_spell_settings[spell_type].minHPPct; }
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inline uint8 GetSpellTypeMaxHPLimit(uint16 spell_type) const { return m_bot_spell_settings[spell_type].maxHPPct; }
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void SetSpellTypeMinHPLimit(uint16 spell_type, uint8 hp_limit);
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void SetSpellTypeMaxHPLimit(uint16 spell_type, uint8 hp_limit);
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inline uint16 GetSpellTypeAEOrGroupTargetCount(uint16 spell_type) const { return _spellSettings[spell_type].AEOrGroupTargetCount; }
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inline uint16 GetSpellTypeAEOrGroupTargetCount(uint16 spell_type) const { return m_bot_spell_settings[spell_type].AEOrGroupTargetCount; }
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void SetSpellTypeAEOrGroupTargetCount(uint16 spell_type, uint16 target_count);
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bool BotPassiveCheck();
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+2
-2
@@ -13113,7 +13113,7 @@ void Client::ShowZoneShardMenu()
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}
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void Client::LoadDefaultBotSettings() {
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_spellSettings.clear();
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m_bot_spell_settings.clear();
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// Only illusion block supported currently
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SetBotSetting(BotSettingCategories::BaseSetting, BotBaseSettings::IllusionBlock, GetDefaultBotSettings(BotSettingCategories::BaseSetting, BotBaseSettings::IllusionBlock));
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@@ -13130,7 +13130,7 @@ void Client::LoadDefaultBotSettings() {
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t.minThreshold = GetDefaultSpellMinThreshold(i);
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t.maxThreshold = GetDefaultSpellMaxThreshold(i);
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_spellSettings.push_back(t);
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m_bot_spell_settings.push_back(t);
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LogBotSettingsDetail("{} says, 'Setting defaults for {} ({}) [#{}]'", GetCleanName(), t.name, t.shortName, t.spellType);
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LogBotSettingsDetail("{} says, 'Hold = [{}] | Delay = [{}ms] | MinThreshold = [{}\%] | MaxThreshold = [{}\%]'", GetCleanName(), GetDefaultSpellHold(i), GetDefaultSpellDelay(i), GetDefaultSpellMinThreshold(i), GetDefaultSpellMaxThreshold(i));
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+7
-7
@@ -9206,34 +9206,34 @@ uint8 Mob::GetDefaultSpellMaxThreshold(uint16 spell_type, uint8 stance) {
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}
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void Mob::SetSpellHold(uint16 spell_type, bool hold_status) {
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_spellSettings[spell_type].hold = hold_status;
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m_bot_spell_settings[spell_type].hold = hold_status;
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}
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void Mob::SetSpellDelay(uint16 spell_type, uint16 delay_value) {
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_spellSettings[spell_type].delay = delay_value;
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m_bot_spell_settings[spell_type].delay = delay_value;
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}
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void Mob::SetSpellMinThreshold(uint16 spell_type, uint8 threshold_value) {
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_spellSettings[spell_type].minThreshold = threshold_value;
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m_bot_spell_settings[spell_type].minThreshold = threshold_value;
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}
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void Mob::SetSpellMaxThreshold(uint16 spell_type, uint8 threshold_value) {
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_spellSettings[spell_type].maxThreshold = threshold_value;
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m_bot_spell_settings[spell_type].maxThreshold = threshold_value;
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}
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void Mob::SetSpellTypeRecastTimer(uint16 spell_type, uint32 recast_time) {
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_spellSettings[spell_type].recastTimer.Start(recast_time);
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m_bot_spell_settings[spell_type].recastTimer.Start(recast_time);
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}
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void Mob::StartBotSpellTimers() {
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for (uint16 i = BotSpellTypes::START; i <= BotSpellTypes::END; ++i) {
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_spellSettings[i].recastTimer.Start();
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m_bot_spell_settings[i].recastTimer.Start();
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}
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}
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void Mob::DisableBotSpellTimers() {
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for (uint16 i = BotSpellTypes::START; i <= BotSpellTypes::END; ++i) {
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_spellSettings[i].recastTimer.Disable();
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m_bot_spell_settings[i].recastTimer.Disable();
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}
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}
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+7
-7
@@ -230,7 +230,7 @@ public:
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// Bot attack flag
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Timer bot_attack_flag_timer;
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std::vector<BotSpellSettings_Struct> _spellSettings;
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std::vector<BotSpellSettings_Struct> m_bot_spell_settings;
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//Somewhat sorted: needs documenting!
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@@ -430,7 +430,7 @@ public:
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virtual bool IsImmuneToBotSpell(uint16 spell_id, Mob* caster);
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inline bool SpellTypeRecastCheck(uint16 spellType) { return (IsClient() ? true : _spellSettings[spellType].recastTimer.GetRemainingTime() > 0 ? false : true); }
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inline bool SpellTypeRecastCheck(uint16 spellType) { return (IsClient() ? true : m_bot_spell_settings[spellType].recastTimer.GetRemainingTime() > 0 ? false : true); }
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std::vector<Mob*> GatherSpellTargets(bool entireRaid = false, Mob* target = nullptr, bool no_clients = false, bool no_bots = false, bool no_pets = false);
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@@ -453,16 +453,16 @@ public:
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uint8 GetDefaultSpellMinThreshold(uint16 spell_type, uint8 stance = Stance::Balanced);
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uint8 GetDefaultSpellMaxThreshold(uint16 spell_type, uint8 stance = Stance::Balanced);
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inline bool GetSpellHold(uint16 spell_type) const { return _spellSettings[spell_type].hold; }
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inline bool GetSpellHold(uint16 spell_type) const { return m_bot_spell_settings[spell_type].hold; }
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void SetSpellHold(uint16 spell_type, bool hold_status);
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inline uint16 GetSpellDelay(uint16 spell_type) const { return _spellSettings[spell_type].delay; }
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inline uint16 GetSpellDelay(uint16 spell_type) const { return m_bot_spell_settings[spell_type].delay; }
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void SetSpellDelay(uint16 spell_type, uint16 delay_value);
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inline uint8 GetSpellMinThreshold(uint16 spell_type) const { return _spellSettings[spell_type].minThreshold; }
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inline uint8 GetSpellMinThreshold(uint16 spell_type) const { return m_bot_spell_settings[spell_type].minThreshold; }
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void SetSpellMinThreshold(uint16 spell_type, uint8 threshold_value);
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inline uint8 GetSpellMaxThreshold(uint16 spell_type) const { return _spellSettings[spell_type].maxThreshold; }
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inline uint8 GetSpellMaxThreshold(uint16 spell_type) const { return m_bot_spell_settings[spell_type].maxThreshold; }
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void SetSpellMaxThreshold(uint16 spell_type, uint8 threshold_value);
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inline uint16 GetSpellTypeRecastTimer(uint16 spell_type) { return _spellSettings[spell_type].recastTimer.GetRemainingTime(); }
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inline uint16 GetSpellTypeRecastTimer(uint16 spell_type) { return m_bot_spell_settings[spell_type].recastTimer.GetRemainingTime(); }
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void SetSpellTypeRecastTimer(uint16 spell_type, uint32 recast_time);
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uint8 GetHPRatioForSpellType(uint16 spell_type, Mob* tar);
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