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[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint * More functions converted * Commify * More functions * Fin * Sort declarations * Split functions between files * Bots * Update strings.h * Split * Revert find replaces * Repository template * Money * Misc function * Update CMakeLists.txt * Saylink * Update strings.cpp * Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database * API casings
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@@ -42,7 +42,7 @@
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#include "../common/rulesys.h"
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#include "../common/skills.h"
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#include "../common/spdat.h"
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#include "../common/string_util.h"
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#include "../common/strings.h"
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#include "event_codes.h"
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#include "expedition.h"
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#include "guild_mgr.h"
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@@ -918,7 +918,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
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// Account for merchant lists with gaps.
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if (ml.slot >= slot_id) {
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if (ml.slot > slot_id) {
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LogDebug("(WARNING) Merchantlist contains gap at slot [{}]. Merchant: [{}], NPC: [{}]", slot_id, merchant_id, npcid);
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LogDebug("(WARNING) Merchantlist Contains gap at slot [{}]. Merchant: [{}], NPC: [{}]", slot_id, merchant_id, npcid);
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}
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slot_id = ml.slot + 1;
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@@ -967,7 +967,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
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//this resets the slot
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zone->tmpmerchanttable[npcid] = temporary_merchant_list;
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if (npc && handy_item) {
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int greet_id = zone->random.Int(MERCHANT_GREETING, MERCHANT_HANDY_ITEM4);
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int greet_id = zone->random.Int(MERCHANT_GREETING, MERCHANT_HANDY_ITEM4);
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auto handy_id = std::to_string(greet_id);
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if (greet_id != MERCHANT_GREETING) {
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MessageString(Chat::NPCQuestSay, GENERIC_STRINGID_SAY, npc->GetCleanName(), handy_id.c_str(), GetName(), handy_item->Name);
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