[Rule] Over Taunt Hate (#3900)

* [Rule] Over taunt hate rule

Rule to add additional hate when taunt succeeds. This can help tune snap aggro on taunt classes. Only works when taunt succeeds and not already top hate.

* Requested Adjustments

* Add default +1 on rule

* Revert back to 0 default on rule with +1 on the standard formula

* formatting fix
This commit is contained in:
Fryguy
2024-01-08 12:11:04 -05:00
committed by GitHub
parent 3e958c575b
commit dfb06db17b
3 changed files with 53 additions and 43 deletions
+1
View File
@@ -515,6 +515,7 @@ RULE_REAL(Combat, AvgDefProcsPerMinute, 2.0, "Average defense procs per minute")
RULE_REAL(Combat, DefProcPerMinAgiContrib, 0.075, "How much agility contributes to defensive proc rate")
RULE_INT(Combat, NPCFlurryChance, 20, "Chance for NPC to flurry")
RULE_BOOL(Combat, TauntOverLevel, 1, "Allows you to taunt NPC's over warriors level")
RULE_INT(Combat, TauntOverAggro, 0, "+ amount over hate_top it will add before any bonus hate.")
RULE_REAL(Combat, TauntSkillFalloff, 0.33, "For every taunt skill point that's not maxed you lose this percentage chance to taunt")
RULE_BOOL(Combat, EXPFromDmgShield, false, "Determine if damage from a damage shield counts for experience gain")
RULE_INT(Combat, QuiverHasteCap, 1000, "Quiver haste cap 1000 on live for a while, currently 700 on live")