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[Spells] Corrected implementation of SE_Purify 291 (#1541)
* Correct implementation of spa291 * debug removal
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@@ -153,8 +153,10 @@
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#define SPELL_ACTING_SPIRIT_I 1921
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#define SPELL_ACTING_SPIRIT_II 1922
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#define SPELL_RESURRECTION_SICKNESS 756
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#define SPELL_RESURRECTION_SICKNESS4 757
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#define SPELL_RESURRECTION_SICKNESS2 5249
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#define SPELL_REVIVAL_SICKNESS 13087
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#define SPELL_RESURRECTION_SICKNESS3 37624
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#define SPELL_PACT_OF_HATE_RECOURSE 40375
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#define SPELL_INCENDIARY_OOZE_BUFF 32513
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@@ -974,7 +976,7 @@ typedef enum {
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#define SE_SkillAttackProc 288 // implemented[AA] - Chance to proc spell on skill attack usage (ex. Dragon Punch)
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#define SE_CastOnFadeEffect 289 // implemented - Triggers only if fades after natural duration.
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#define SE_IncreaseRunSpeedCap 290 // implemented[AA] - increases run speed over the hard cap
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#define SE_Purify 291 // implemented - Removes determental effects
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#define SE_Purify 291 // implemented, @Dispel, remove up specified amount of detiremental spells, base: amt removed, limit: none, max: none, Note: excluding charm, fear, resurrection, and revival sickness
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#define SE_StrikeThrough2 292 // implemented[AA] - increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
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#define SE_FrontalStunResist 293 // implemented[AA] - Reduce chance to be stunned from front. -- live descriptions sounds like this isn't limited to frontal anymore
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#define SE_CriticalSpellChance 294 // implemented - increase chance to critical hit and critical damage modifier.
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