[Rules] Optional summoning when already in melee range (#3204)

* Add summon melee range rule

* Fix compilation

* Remove redundant range check for HateSummon
This commit is contained in:
Trent
2023-04-08 16:04:17 -06:00
committed by GitHub
parent 3af43a8e8d
commit df92c578d2
2 changed files with 3 additions and 0 deletions
+2
View File
@@ -2189,6 +2189,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
if (RuleR(Spells, CallOfTheHeroAggroClearDist) == 0 || caster->CalculateDistance(GetX(), GetY(), GetZ()) >= RuleR(Spells, CallOfTheHeroAggroClearDist)) {
entity_list.ClearAggro(this);
}
} else if (!RuleB(Combat, SummonMeleeRange) && caster->GetZoneID() == GetZoneID() && caster->CombatRange(this)) {
break;
}
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), caster->GetX(),