Tweak NPC AI Heal logic a bit

New rule: Spells:AI_HealHPPct defaults to 50
This is the default maximum HP and NPC will start a heal

The spell AI fields min_hp and max_hp are now used to override the HP
percentages they will heal at
This commit is contained in:
Michael Cook (mackal) 2018-10-09 14:18:24 -04:00
parent 72bf4b7e3c
commit df899bb2df
2 changed files with 10 additions and 4 deletions

View File

@ -389,6 +389,7 @@ RULE_INT(Spells, AI_PursueDetrimentalChance, 90) // Chance while chasing target
RULE_INT(Spells, AI_IdleNoSpellMinRecast, 6000) // AI spell recast time(MS) check when no spell is cast while idle. (min time in random)
RULE_INT(Spells, AI_IdleNoSpellMaxRecast, 60000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
RULE_INT(Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
RULE_INT(Spells, AI_HealHPPct, 50) // HP Pct NPCs will start heals at (in and out of combat) if spell's max_hp is not set
RULE_BOOL(Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
RULE_BOOL(Spells, Jun182014HundredHandsRevamp, false) // this should be true for if you import a spell file newer than June 18, 2014
RULE_BOOL(Spells, SwarmPetTargetLock, false) // Use old method of swarm pets target locking till target dies then despawning.

View File

@ -97,10 +97,11 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
continue;
}
if (AIspells[i].min_hp != 0 && GetIntHPRatio() < AIspells[i].min_hp)
// we reuse these fields for heal overrides
if (AIspells[i].type != SpellType_Heal && AIspells[i].min_hp != 0 && GetIntHPRatio() < AIspells[i].min_hp)
continue;
if (AIspells[i].max_hp != 0 && GetIntHPRatio() > AIspells[i].max_hp)
if (AIspells[i].type != SpellType_Heal && AIspells[i].max_hp != 0 && GetIntHPRatio() > AIspells[i].max_hp)
continue;
if (iSpellTypes & AIspells[i].type) {
@ -137,9 +138,13 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
&& tar->DontHealMeBefore() < Timer::GetCurrentTime()
&& !(tar->IsPet() && tar->GetOwner()->IsClient()) //no buffing PC's pets
) {
uint8 hpr = (uint8)tar->GetHPRatio();
if(hpr <= 35 || (!IsEngaged() && hpr <= 50) || (tar->IsClient() && hpr <= 99)) {
auto hp_ratio = tar->GetIntHPRatio();
int min_hp = AIspells[i].min_hp; // well 0 is default, so no special case here
int max_hp = AIspells[i].max_hp ? AIspells[i].max_hp : RuleI(Spells, AI_HealHPPct);
if (EQEmu::ValueWithin(hp_ratio, min_hp, max_hp) || (tar->IsClient() && hp_ratio <= 99)) { // not sure about client bit, leaving it
uint32 tempTime = 0;
AIDoSpellCast(i, tar, mana_cost, &tempTime);
tar->SetDontHealMeBefore(tempTime);